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#474735 - 11/02/18 05:59 Re: What are you working on? ***** [Re: txesmi]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1202
Loc: ny
will you have creatures running around in your world? This looks cool!
A8 Pro 8.47

#474736 - 11/02/18 09:02 Re: What are you working on? [Re: jumpman]
Superku Online
Senior Expert

Registered: 09/13/03
Posts: 6771
Loc: Kiel (Germany)
@3run: Neat! I've once coded something like that, looked pretty much the same. Nowadays I'd probably go for animation blending but... who's gonna make those, oof!

@txesmi: The zoomed out view looks nice, always like me some procedural stuff!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Superku The Game

Severely outdated footage:

#474737 - 11/02/18 09:22 Re: What are you working on? [Re: Superku]
CocaCola Online
Senior Member

Registered: 03/04/14
Posts: 345
#txesmi thats great!
Your world map locks great, its again the think where i ask me :"maby back to 3dgs?

i don´t know if we have o word for it grin

but the picture ist it laugh

me have downloaded freebasic cause good for gui linux and windows, easy language and seem to have ready IDE für sdl and opengl and is agerman site

Edited by CocaCola (11/02/18 09:24)

#474743 - 11/02/18 22:13 Re: What are you working on? [Re: CocaCola]
txesmi Online
Serious User

Registered: 06/13/07
Posts: 1182
Loc: Hiporope and its pain
thank you all! Never thought it could take a word from you. laugh

I would not recomend this engine for a 2d game. It is completelly out of the box.

#474746 - 11/02/18 23:27 Re: What are you working on? [Re: txesmi]
rayp Offline


Registered: 07/31/08
Posts: 1959
Loc: Germany
@3run + txesmi
Nice work!
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;

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