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Re: How to rotate a model without destroying the animations ?
[Re: Superku]
#474696
10/30/18 17:10
10/30/18 17:10
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Joined: Oct 2018
Posts: 10
Anewbie
OP
Newbie
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OP
Newbie
Joined: Oct 2018
Posts: 10
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Just add or subtract 45°: my.pan += ang(temp_angle.pan + 45 - my.pan) * 0.45 * time_step;
Yes, this works but this also means that i can only use this script for a single model. I was kinda trying to avoid this. But i guess there is no better solution that will prevent me from changing the model. Thanks !
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Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
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