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#474477 - 10/18/18 16:28 MED (or any tool) - change base frame / pose of frame 0 ?
rayp Offline

X

Registered: 07/31/08
Posts: 1959
Loc: Germany
Hi all.

I finally managed to convert mocap data and retarget the bones of a model for Animation.

Now the arms are messed up. Iam pretty sure this is cause of different poses of the Frame 0 / baseframe or how ever its called.

Now i want to change the base pose of a mocap file.

But if i rotate the bone outside of meds "anim mode" only the bones are turned, but the mesh stays in same Position.
This also happens with fragmotion.

Is there a way to modify my base Frame / start pose ?

Big step Forward...its not screaming kill me. The retarget of arm bones ive disconnected cause the different poses will mess them up ( at least i guess its caused by the poses ):


Thanks for all tips and help.


edit: Ok found first workaround.


Edited by rayp (10/18/18 17:45)
_________________________
My entry...your exits
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"We gonna rock down to electric avenue" "One way ... or anotha ..."
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rayp.flags |= UNTOUCHABLE;

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#474478 - 10/18/18 17:55 Re: MED (or any tool) - change base frame / pose of frame 0 ? [Re: rayp]
rayp Offline

X

Registered: 07/31/08
Posts: 1959
Loc: Germany
Ok...now i applyed the mocaps. But i dont know how to make this look better, shoulders are f* up:



Now i dont know any solution. I tryed to "layer" both files to fit each other...in the Editor it Looks like they do.
After retarget i got a lot of mesh deformations.


Anybody any idea?


Its crazy that recording mocaps and applying is a lot more easy then retargeting to another rig.

edit:
Well i think this is caused by too different bone placing. Without a pro i leave my hands off this animation stuff.


Edited by rayp (10/18/18 20:04)
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

Top


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