5 registered members (AndrewAMD, SBGuy, Petra, flink, 1 invisible),
699
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spiders. |
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Re: What are you working on?
[Re: jumpman]
#473760
08/10/18 21:48
08/10/18 21:48
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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I merge the meshes with the MasterQ32's DynamicModel module of TUST. I'm happy that someone actually uses those modules! Also, nice work! Looks really great!
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Re: What are you working on?
[Re: txesmi]
#474405
10/12/18 19:58
10/12/18 19:58
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Rewriting my oldschool fps. Worked all night this week on ragdoll, floor Impact, blood, but most times on applying Forces ( from gun and explosions etc ) to ragdoll bodys. https://youtu.be/YhwE9k2RAl8The nice explosion optic (visual effect) was made by 3run and i used Hellghasts/3runs ragdoll script (v2 not public now) to start with. all running with 60fps...only Video sucks. Greets Edit: Nice work ali!
Last edited by rayp; 10/12/18 20:35.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: rayp]
#474672
10/29/18 09:10
10/29/18 09:10
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Working on bodypart collision effects (inspired by jumpman's prototype videos on his youtube channel). Youtube link Greets!
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Re: What are you working on?
[Re: 3run]
#474714
10/31/18 16:04
10/31/18 16:04
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Bumping this thread again, now with fully working version of what I've posted above Youtube linkThanks to Superku and his awesome hitzone contribution! Best regards!
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Re: What are you working on?
[Re: 3run]
#474733
11/01/18 19:35
11/01/18 19:35
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Playing around plain colors and a procedural tile based 2D world. The focus is to build some sort of life form computed in the gpu. Let's see how far I can bring it. The initial performance tests are encouraging.
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