hello! I was wondering if proc_mode used in the following way, would guarantee that the function would get the updated vertex positions after animation:

The loop that gets vertex positions
Code:
function vertex_capture()
{
proc_mode=PROC_LATE;
wait(1);
while(1)
{

vec_for_vertex(temp.x,me,32);

wait(1);
}
}



Entity Pseudocode:
Code:
action Entity_guy
{

vertex_capture();  //-----loop is started here

while(1)
{

ent_animate(me,NULL,0,0);  //zero animation

ent_animate(me,"run",percent,ANM_CYCLE+ANM_ADD);  //play animation

wait(1);
}
}




The vertex_capture is called before the animation, but with proc_late, will the vertex_capture get the updated vertex positions after the animation is run?