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#473750 - 08/09/18 21:56 Re: What are you working on? ***** [Re: txesmi]
alibaba Online

Registered: 05/05/08
Posts: 2086
Loc: NRW/Germany
A little update on my little project. Managed to get a more "game-like" look. Also explained some stuff. Thanks for jumpman for inspiring me!
Professional Edition

#473755 - 08/10/18 00:24 Re: What are you working on? [Re: alibaba]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1199
Loc: ny
Professional Ali! Would love to see more! Thank you for sharing!
A8 Pro 8.47

#473760 - 08/10/18 23:48 Re: What are you working on? [Re: jumpman]
MasterQ32 Offline

Registered: 11/26/07
Posts: 2562
Loc: Germany, BW, Stuttgart
I merge the meshes with the MasterQ32's DynamicModel module of TUST.

I'm happy that someone actually uses those modules! Also, nice work! Looks really great!
Visit my site:

#473763 - 08/11/18 14:05 Re: What are you working on? [Re: MasterQ32]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1164
Loc: Hiporope and its pain
what is worth, does worth laugh double thanks!

#474405 - 10/12/18 21:58 Re: What are you working on? [Re: txesmi]
rayp Offline


Registered: 07/31/08
Posts: 1919
Loc: Germany
Rewriting my oldschool fps.

Worked all night this week on ragdoll, floor Impact, blood, but most times on applying Forces ( from gun and explosions etc ) to ragdoll bodys.

The nice explosion optic (visual effect) was made by 3run and i used Hellghasts/3runs ragdoll script (v2 not public now) to start with.

all running with 60fps...only Video sucks.


Edit: Nice work ali!

Edited by rayp (10/12/18 22:35)
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;

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