Gamestudio Links
Zorro Links
Newest Posts
OptimialF values in .fac file mostly zero
by SBGuy
6 minutes 52 seconds ago
wanted to share my working player/camera control action C++ app
by rayp
Today at 14:37
Votes for future features
by AndrewAMD
Today at 14:06
Transaction Cost
by jcl
Today at 09:42
Indicator RSI
by jcl
Today at 09:36
Is it possible to do Trade Mode without live brokerage account?
by AndrewAMD
Yesterday at 20:36
MED (or any tool) - change base frame / pose of frame 0 ?
by rayp
Yesterday at 17:55
AUM Magazine
Latest Screens
Worst Case Z
AckCon'18 - Lotter vs the World 2 - Preview Release
Evonet Beta v1.0 : Online Project Development Template
Lake scene
Who's Online
14 registered (SBGuy, kvm, cepturion, alibaba, Mio, AndrewAMD, ChrstphFr, 20BN, 2 invisible), 465 Guests and 4 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
Mio, thewalruss, jiffdbf, jgtrader, Chefmac
18081 Registered Users
Page 2 of 2 < 1 2
Topic Options
Rate This Topic
#473752 - 08/09/18 22:50 Re: How to force more personal textures into an FX file [Re: txesmi]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1199
Loc: ny
Hi Txesmi, its not returning anything other than zero



Edited by jumpman (08/09/18 23:31)
_________________________
A8 Pro 8.47

Top
#473754 - 08/10/18 00:08 Re: How to force more personal textures into an FX file [Re: jumpman]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1199
Loc: ny
I think ive found the problem. In the material event, I leftover a line of code that checked to see if the entity's skill was NULL, which would return 0, and render the entity. This line was before the new personal skills and textures were fetched/added. When I removed this line, everything works!
_________________________
A8 Pro 8.47

Top
Page 2 of 2 < 1 2


Moderator:  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de