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#473473 - 07/11/18 10:41 Edge of Chaos RTS
sivan Offline
Expert

Registered: 03/07/11
Posts: 3135
Loc: Budapest
Hi,

based on my RTS system started to be developed with 3DGS a long time ago, and ported to Unreal Engine 4, a new game project is here, called Edge of Chaos. A little team is being formed, currently working on the basic game systems and art stuff for an announcement trailer.

Please follow our development on Facebook: https://www.facebook.com/EdgeOfChaosRTS/
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#473474 - 07/11/18 13:38 Re: Edge of Chaos RTS [Re: sivan]
mk_1 Offline
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Registered: 12/25/00
Posts: 4599
This looks amazing!
Also: This doesn't look like an RTS.

Good work
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#473477 - 07/12/18 11:43 Re: Edge of Chaos RTS [Re: mk_1]
sivan Offline
Expert

Registered: 03/07/11
Posts: 3135
Loc: Budapest
these are basically concept designs made for a trailer, but we try to achieve something breathtaking, reinterpreting visual quality of the RTS genre, thanks to modern hardware and software technologies and possibilities. it is going to be a big adventure for me, because I have to provide the solid background as a programmer laugh
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#473503 - 07/16/18 13:30 Re: Edge of Chaos RTS [Re: sivan]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1804
Loc: Netherlands
Yeah very good visuals. Is this going to be similar to Total War?

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#473524 - 07/19/18 11:41 Re: Edge of Chaos RTS [Re: Reconnoiter]
sivan Offline
Expert

Registered: 03/07/11
Posts: 3135
Loc: Budapest
No, firstly atm we cannot achieve such a high unit quantity (because of AI and rendering), secondly we want a closer control of units, thus can concentrate on having high quality graphics currently available only in first or third person games.
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