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#461497 - 08/08/16 15:51 Re: rayp's "Ultra arcade" topdown shooter :D [Re: rayp]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
Everything is running nice till now. laugh

I did a lot of detail work in the AI controller.
Started to work on a HUD ( the heart is animated btw. less energy means faster heart beats ) and added money. Some dead bodys leave money to collect.
New "mass-AI-Controller" already features two enemys.

( please ignore the not 100% correct placed street models, ill move them later to fit )


Worked on a menusystem. Not much to see but game restart/reset ( means levelchange too ) already perfect working ( took a big part of the weekend btw ).


The "tech" is working in the background. Now i must do some gamedesign like quests and moneysystem. Then ill add further enemy types. But iam lazy...

edit: just implemented explosion fire and smoke effect. Looks ok in Motion


Next step is enemys checking for explosions for a bloody dead.


Greets


Edited by rayp (08/08/16 20:24)
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#473346 - 06/30/18 13:39 Re: rayp's "Ultra arcade" topdown shooter :D [Re: rayp]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
Update!

Rewrote all from scratch!

Working hard on this project for weeks now. Too much new stuff build in to count here wink
But a few things to say.

North of map

Random Scene from map


Progress is getting close to a playable demo version. laugh
Still all WIP of course.

If player walks over corpses hes leaving bloody foot steps.
Added three typed of sprite gore body deformations (critical hits for example without head and one leg etc).

Menu working. Features game load. Game can be saved at cell phones. But only if they have electricity. So if Player wants to save his first quest is to find power supply of the town. Once town is powered again Player can save on every cellphone around in the town.
If town is powered some lights and other objects/doors also start to work.

Toxic areas added. Player can find gasmask to enter those places.

GUI in first useable beta state ( some simple Player dialogs, info boxes etc ). Main menu working with cool first screen / menu background.

Two guns ready ( machinegun + shotgun ). Can be updated in Speed, firepower and bullet type ( for cash or with Bonus items found ).

Nearly every object can be searched for items ( like cars, trash cans etc ). Player looks at item. If he can interact, it starts to blink red.

Explosions and fire implemented. If zombie is Close to fire he starts burning.

4 fully ready pre rendered Zombies done ( using new Version of my Editor CED for making the anm sprites btw wink ).
Every animation scene using 25 frames, this way looking very smooth.
Animated faked shadows for the sprites.

Scene/Map now features shadows off every 3d model.

Game runs most time with 60fps ( frames limited ). A single while is used in the complete game. Max. 0.3-0.5ms for the functions.



Game starts with player crashing the car. Mainmenu background is in the car. When new game is clicked Player starts on the streets ( shot Shows WIP street Piece )





Its going to be a mini open world realtime arcade adventure grin


More shots and infos will follow soon.
Greets
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

Top
#473357 - 06/30/18 23:41 Re: rayp's "Ultra arcade" topdown shooter :D [Re: rayp]
3run Online
Senior Expert

Registered: 05/05/09
Posts: 5057
Loc: Caucasus
Your roject looks really awesome man! And it's great to see such awesome stuff being developed/posted on the forum! Keep it up, looking for a playable demo!
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#473374 - 07/02/18 00:37 Re: rayp's "Ultra arcade" topdown shooter :D [Re: 3run]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
Thank you man for your nice words! Hope u stay in this Project Topic grin

First Version of the logo screen in game


laugh

Greets

edit:
@txesmi below
Thank you very much.


Edited by rayp (07/02/18 21:54)
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

Top
#473380 - 07/02/18 12:14 Re: rayp's "Ultra arcade" topdown shooter :D [Re: rayp]
txesmi Online
Serious User

Registered: 06/13/07
Posts: 1141
Loc: Hiporope and its pain
Looking cool. Keep it up!

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#473421 - 07/04/18 14:13 Re: rayp's "Ultra arcade" topdown shooter :D [Re: txesmi]
Superku Online
Senior Expert

Registered: 09/13/03
Posts: 6736
Loc: Kiel (Germany)
So all those characters are pre-rendered? Crazy. Got a video of that?

It's too dark on my machine though, I can hardly see a thing (I've said this on your previous projects as well, we must have quite the different setups ;-) ). Please include a brightness slider.
Even very dark games usually have bright areas/ things on screen or in the level, don't make it all just dark (for example the fire on the car and the surroundings are as dark as the rest).


The logo ain't bad but you could try and add a little 3D effect to it. You could use Blender's 3D text option, render it there or export it into the engine and play with the perspective, then take a screenshot and paint it over in Photoshop/ whatever tool you used to make the current one.

Good luck and keep it coming!
_________________________
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Superku The Game

Severely outdated footage: http://store.steampowered.com/app/407570

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#473422 - 07/04/18 14:26 Re: rayp's "Ultra arcade" topdown shooter :D [Re: Superku]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
Hi.
Thanks for your feedback guys!

Yes all is pre rendered grin ...this way i can floodfill streets with enemys. And i always liked sprites...this works good together wink


Its a dark Setup yes, but not that dark ( around 45 in ambient and sunlight ). I switched my monitor yesterday. And on the new one its even brighter grin

Maybe i add a slider is. You mean a simple slider pan that controls ambient light yes ? That could be done.

About Video...iam working on a playable demo. But i can say it looks really good in Motion if you trust me grin
edit: Make the vids if more progress is done, like more Zombies.

The logo is a first try in a few minutes. Most Panel stuff is done in hurry while Scripting. Some ill redo some will stay.
But your idea sounds pretty good i have to say. laugh


Small progress
Added Special fat Zombie. This Special one can kill other Zombies on its way.
Preloading sprite ents now via script ( preload_mode helped but not 100% ).

edit:
Another Zombie (female) rendered and implemented



The new CED Editor Windows ( hard beta but working and saving time )



Greets


Edited by rayp (07/05/18 10:36)
Edit Reason: pics + ced pics
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

Top
#473437 - 07/06/18 03:59 Re: rayp's "Ultra arcade" topdown shooter :D [Re: rayp]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
After some video memory trouble i cleaned up all resources. Decreased Nexus to 220mb ( all stuff in game together [for now] ).
Was not funny to find out what caused the problem(sprite size limit) wink

Rendered two new female Zombies ( not in the pic below ).

Finally i can start now to work more on the details of the streets for example. That part that makes fun (sometimes).

For some days i wanted to fill the gap in between with some bush stuff: laugh


Tomorrow i will render another Zombie.

Greets
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

Top
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