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Re: Get BMAP's filename...? [Re: FBL] #473289
06/25/18 19:26
06/25/18 19:26
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I was doing something like that before as well, or rather I wrote an OBJ exporter/ save entity mesh as OBJ using the regular file_str_write instructions. If you don't need skins (which I didn't at first) this is quick and easy to do, as ent_create works with OBJ files as well!


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Re: Get BMAP's filename...? [Re: Superku] #473291
06/25/18 19:28
06/25/18 19:28
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
I needed skins and some extra stuff, but unlike you I had the bitmap filenames, as my source was not a MDL file.

Apart from that, I totally forgot about obj.

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