// Entity is up moving and move into a random pan value when hits wall ... no gravity ...

function ent_up_moving_ev()
{
if(event_type == event_block)||(event_type == event_entity){my.pan = random(360);}
}

action ent_up_moving()
{
my.fat = on;
my.enable_block = on; my.enable_entity = on; my.event= ent_up_moving_ev;
while(1){my.skill1 +=0.3; ent_cycle("walk", my.skill1); my.skill2 =0.3; move_mode = ignore_passable + use_box; ent_move(my.skill2,nullvector); wait(1);}
}

// Have it good!

//B