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#472962 - 06/02/18 20:56 Re: What are you working on? ***** [Re: Emre]
txesmi Online
Serious User

Registered: 06/13/07
Posts: 1159
Loc: Hiporope and its pain
Glad of been helpful laugh
I guess I messep up the uploaded file. I reuploaded the files.

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#472969 - 06/03/18 19:18 Re: What are you working on? [Re: txesmi]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
Working on my topdown project again. Leveldesign. Right now iam working on the diner park place. Still heavy wip. Now placing some details.

This "faded" entry took me the last hours

No ShadeC. Only HeelX's SSAO and some Slin movement blur pp's used.
Guess ill remake the pre-rendered Zombie-Sprites soon cause the level is starting to look really cool for my taste. laugh
For the multitextured Terrain i used a seed map to create grass and plants.

Greets
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#472976 - 06/04/18 22:04 Re: What are you working on? [Re: rayp]
Emre Offline
Senior Member

Registered: 07/28/07
Posts: 481
Loc: Turkey, izmir
improvements:


https://youtu.be/73sbqieLyXY

i couldn't implement tsexmi's method yet. Because the shape of the some rock models are not suitable for that method. But i think the environment is better than the old one now.

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#472987 - 06/05/18 18:26 Re: What are you working on? [Re: Emre]
Emre Offline
Senior Member

Registered: 07/28/07
Posts: 481
Loc: Turkey, izmir
Hey! How about put an aphrodite with her towel on a beach? grin



Unfortunately she is high poly and no animation.

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#472988 - 06/05/18 20:24 Re: What are you working on? [Re: Emre]
3run Offline
Senior Expert

Registered: 05/05/09
Posts: 5063
Loc: Caucasus
That towel is definitely having some good time there grin
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#473020 - 06/09/18 02:49 Re: What are you working on? [Re: 3run]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
Towly grin
Cool.

Worked this week all nights ( after working in real life grin ) on my town map for my topdown arcade project.
Iam very happy for now.
Still working on the basic elements of the map. Soon ill add more details like dirt on streets etc...the real building fun then grin
Town will be quiet big.

First Zombie is 100% ready and features stuff like eating corpses ( 3 test eaters in the shot ). Will post some stuff in my topdown Project Topic in near future.

Player 100% ready and two weapons, machinegun and shotgun.

First HUD objects like cash kills and health working. The heart is beating. If health gets lower heart will beat faster.

Some buildings can be entered now. Then the rooftop smoothly blends out / in.



Of course the camera isnt this high ingame, i flyed up for the shot.
Complete game runs really smooth. Fps are limited to 60 and all functions (npc+player Controller, pathfinding etc) running with 0.2-0.4max laugh Stresstest with around 50 Zombies (on screen) went well too.


Greets
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#473021 - 06/09/18 09:41 Re: What are you working on? [Re: rayp]
Emre Offline
Senior Member

Registered: 07/28/07
Posts: 481
Loc: Turkey, izmir
These are great improvements! Also it looks great already. I look forward to see that scene with shadowing. it will be awesome.

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#473158 - 06/17/18 18:40 Re: What are you working on? [Re: Emre]
3run Offline
Senior Expert

Registered: 05/05/09
Posts: 5063
Loc: Caucasus
New movement template is coming grin

No kinematic or character controllers used, only rigid bodies and some tricks for gravity!
Still undone, but basics are already working and I'm pretty happy with results! Going to share this, when it will be finished.



Greets!
_________________________
Looking for free stuff?? Take a look here: http://badcom.at.ua

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#473164 - 06/18/18 14:54 Re: What are you working on? [Re: 3run]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6746
Loc: Kiel (Germany)
Got a video of that in action?
_________________________
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Superku The Game

Severely outdated footage: http://store.steampowered.com/app/407570

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#473165 - 06/18/18 15:20 Re: What are you working on? [Re: Superku]
mk_1 Online
Expert

Registered: 12/25/00
Posts: 4601
Originally Posted By: Superku
Got a video of that in action?

Any chance you can finish your code until June 29th and make it open source?
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