Gamestudio Links
Zorro Links
Newest Posts
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (EternallyCurious, AndrewAMD, TipmyPip, Quad), 889 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Physics & solid walls #472943
06/01/18 02:15
06/01/18 02:15
Joined: May 2018
Posts: 7
L
LaserJock2000 Offline OP
Newbie
LaserJock2000  Offline OP
Newbie
L

Joined: May 2018
Posts: 7
I have a car on an arena but it goes right through the walls. I want to use the A8 physics engine. How do I make the walls solid and collisions work correctly?

Thanks

Re: Physics & solid walls [Re: LaserJock2000] #472945
06/01/18 07:01
06/01/18 07:01
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
It only needs to call physX_open at game start so the problem must be in the way you set up or move the actor. With no code, there will be nobody able to help you.

Salud!


Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1