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Re: What are you working on?
[Re: MasterQ32]
#417260
02/11/13 00:08
02/11/13 00:08
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Joined: Apr 2008
Posts: 2,488
ratchet
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OP
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Joined: Apr 2008
Posts: 2,488
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This is where we can shine, little games with special graphic style and gameplay Here is a video fo a super addictive game i played today, it's a rogueLike, simple 3D tiles levels, but it 's well done and the mix of strategy and Dices for gameplay is just excellent (specially powers to re roll, or influence the dices) Rimelands Video I think i could make such simple game for PC with simple 3D tiles , but advanced lightening like normal maps and other eye candy stuff. Just seen they have done a PC and MAc version after mobile Yes that happens for some great original mobile games.
Last edited by ratchet; 02/11/13 00:21.
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Re: What are you working on?
[Re: sivan]
#417270
02/11/13 09:12
02/11/13 09:12
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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looks very nice sivan! But are you using single models for every grass bush?
I'm just asking because I see that there are > 8000 entities and that are a lot of draw calls causing a lot of render overhead which has a great impact on performance.
If you combine multiple grass models to one you can improve performance a lot.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: sivan]
#417353
02/11/13 20:55
02/11/13 20:55
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Joined: Apr 2008
Posts: 2,488
ratchet
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Posts: 2,488
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Trees repaint for 3D tiles. Instad of retro pixel it's now painted look. (A8 tactic RPG)
Last edited by ratchet; 02/11/13 20:57.
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