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#472580 - 05/06/18 12:01 Re: What are you working on? ***** [Re: Kartoffel]
BlackJack Offline
Member

Registered: 02/10/11
Posts: 116
Loc: Germany Nrw Herford
https://www.youtube.com/watch?v=-mEWrb8tLgw

all updates and progress were packed into a video, as the list would be too long to post a life badge from the project after one year.

but here is a summary:
STORY 100%
GAMEPLAY 70%
WORLD 85%
NOT FIXED BUGS [OVER 9000]

@jumpman
Did you already succeed in combining the shaders? in relation to the waterfall.
if you succeeded well I would be prepared to pay you, if I may use something like that, assuming this is not a shade-c <

ve Found something similar and made a screenshot of

https://www2.pic-upload.de/img/35280920/20180506114102_1.jpg

@Kartoffel

This looks awesome ! i remember this watched allready in UT 2 Awekining, the first techdemo :)did you have a realtime video ?


Edited by BlackJack (05/06/18 22:40)

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#472583 - 05/06/18 22:05 Re: What are you working on? [Re: BlackJack]
Blobfist Offline
Newbie

Registered: 03/20/18
Posts: 37
whaaaat?! Oo

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#472589 - 05/07/18 07:56 Re: What are you working on? [Re: Blobfist]
Kartoffel Offline
Expert

Registered: 06/11/09
Posts: 2203
Loc: Bavaria, Germany
@BlackJack it does look somewhat old-school but still seems well made and I'm quite impressed.

Also, what kind of game is it going to be? A singleplayer shooter like Unreal 2 or a multiplayer game?
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#472592 - 05/07/18 13:55 Re: What are you working on? [Re: Kartoffel]
Quad Online
Senior Expert

Registered: 10/27/07
Posts: 5148
Loc: İstanbul, Turkey
@BlackJack,

I do not speak much german but that looks awesome.

I have been following your game for a while now, great progress. And for it's atmosphere/genre it's a perfect game except for the animations. Too distracting and stiff, blows out all the effects/atmosphere. Hope you can find someone to go over that enemy/monster animations.
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#472609 - 05/08/18 04:11 Re: What are you working on? [Re: Quad]
rayp Online

X

Registered: 07/31/08
Posts: 1895
Loc: Germany
Real nice BlackJack! Wolfshafen rocks!


Working on combination of HellGhasts and 3runs ragdoll (v2...again thanks you 3run) with my bodypart gore script. Ragdoll will take care of Body deformations now. For example if u cut off both legs, ragdoll model has no legs too. Excuse the rough WIP blood splats...shadeC makes this really not easy in this case.

Its pretty funny to watch i have to say. laugh ...still heavy wip
I will make a post in Projects soon so u guys can see it in motion wink

edit:


all wip.
Last frame shows the floor blood is getting better. Remade the texture. Problem is u cant use transparence here frown

Next simple update will be red glowing eyes of zombies grin

edit: Its possible to cut off more parts of dead Zombies. Weapons/movement causing force to bodyparts/ragdolls (physicX).


Edited by rayp (05/08/18 05:40)
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My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#472652 - 05/10/18 20:43 Re: What are you working on? [Re: rayp]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1803
Loc: Netherlands
Originally Posted By: rayp

Last frame shows the floor blood is getting better. Remade the texture. Problem is u cant use transparence here frown

Next simple update will be red glowing eyes of zombies grin

edit: Its possible to cut off more parts of dead Zombies. Weapons/movement causing force to bodyparts/ragdolls (physicX).
, yeah encountered the same problem with the transparency and gore with shade-c, still I like your results. laugh Did you use seperate models for the legs/limbs etc?

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#472655 - 05/11/18 01:16 Re: What are you working on? [Re: Reconnoiter]
rayp Online

X

Registered: 07/31/08
Posts: 1895
Loc: Germany
Thanks man.

No its only one model file laugh
edit: Of course when cut off, a unique model file for each part is used ( via physicX ), all textures shared.

Simply said the bodyparts are taken away by script via vmask. Ragdoll etc takes care of that.


Edited by rayp (05/11/18 01:52)
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#472662 - 05/12/18 07:08 Re: What are you working on? [Re: BlackJack]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1157
Loc: ny
@blackjack

Iím not using shade-C, however I am using a render chain, and the shader requires the g_buffet_scene. Is Zeal currently using a render chain?
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#472743 - 05/19/18 18:21 Re: What are you working on? [Re: jumpman]
rayp Online

X

Registered: 07/31/08
Posts: 1895
Loc: Germany
Worked last days on a doom-style pumpaction.
Wasnt that easy cause of the reloading ( even if i already had done this weapon once in my "oldschool fps" ). Bullet by bullet.
It fires "real" shotgun bullets ( random impacts ).
The shotgun has the flashlight mod applyed in this pic.

And a few minutes ago i tested it with the gore System...great grin ...iam happy. still heavy wip. Finally in next weeks i will make the vid.
Some blood sprites too big right now, like i said, wip.



edit flashlight mod update (new model etc)


maybe i go back to first flashlight model and add some armor tape stuff

edit:
Next mod: More bullets loadable/bigger "Clip"



Greets


Edited by rayp (05/21/18 17:37)
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#472771 - 05/21/18 22:08 Re: What are you working on? [Re: rayp]
Emre Online
Senior Member

Registered: 07/28/07
Posts: 448
Loc: Turkey, izmir
Working on lake scene. It's not as good as i wanted, but it's okay for now. I'm still bad about level design. That's the problem i guess.



https://www.youtube.com/watch?v=xzxLHfj9Fjs&feature=youtu.be

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