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#472631 - 05/09/18 02:07 MED - Apply vertices to more than one bone?
rayp Offline


Registered: 07/31/08
Posts: 1959
Loc: Germany

We trying to apply vertices to more than one bone.
Manual says its possible.

Weve opened MDL files where we can see Vertices applyed to more than one bone.

How is it possible in MED ? We tryed almost everyting.
Rigging without this is Close to impossible.

edit: Our guess it has to do with "max weights per vertex 1" ?...but dont know how to Change.

Edited by rayp (05/09/18 02:15)
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#472636 - 05/09/18 10:57 Re: MED - Apply vertices to more than one bone? [Re: rayp]
Quad Online
Senior Expert

Registered: 10/27/07
Posts: 5164
Loc: İstanbul, Turkey
You can't do that in MED but you can import vertices with multiple weights.

It means you have to rig them somewhere else but you can use them in-game. You can do it in blender,export to fbx, and import from med. I think it requires a7pro/a8 commercial but you should check it in manual.


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