Gamestudio Links
Zorro Links
Newest Posts
Zorro.exe -run main.c does not close Zorro after finishing job
by oligodar
Today at 12:09
get bone vertices
by Superku
Yesterday at 15:36
Export technical indicators to CSV
by Yop127
07/13/18 17:46
Price precission problem
by jcl
07/13/18 11:44
Incorrect file name when using advise with SIGNALS
by jcl
07/13/18 11:38
Z7 stratgy broken after train.
by jcl
07/13/18 11:27
screen scraping upcoming earnings date
by SBGuy
07/12/18 23:46
AUM Magazine
Latest Screens
Evonet Beta v1.0 : Online Project Development Template
Lake scene
Forgotten Tales - Demo version
RPG PARTY
Who's Online
17 registered (kvm, oligodar, claudio, MatPed, 3run, ibne, Hredot, AndrewAMD, alibaba, 2 invisible), 486 Guests and 5 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
hillab, OptionsGuy, julio73e, Hopoe, brocassie
17997 Registered Users
Topic Options
Rate This Topic
#472510 - 05/02/18 13:53 to many PATHS (shade-c EVO)
Blobfist Offline
Newbie

Registered: 03/20/18
Posts: 37
Hello everybody!

I decided to play around with shade-c and failed at step 1, implicating shade-c... tongue

The moment I add all necessary scripts:
Code:
//include Shade-C
#define PRAGMA_PATH "shadec"
#include "shade-c.h"

#include "common.h"




I get the following errors:


And here are all the PATHs included in my project:


Everything works perfect before including shade-c.
But the moment I try to add shade-c, the engine decides, that life is to handle and commits suicide.
I couldn't find anything about this specific, unfortunate series of engine suicides in the manual.

Or, have I in actuality committed murder through negligently implantations?! shocked



Edited by Blobfist (05/02/18 13:55)

Top
#472514 - 05/02/18 14:08 Re: to many PATHS (shade-c EVO) [Re: Blobfist]
3run Online
Senior Expert

Registered: 05/05/09
Posts: 5047
Loc: Caucasus
Hi.

Open shade-c.h and you'll be surprised that it has dozens of paths there too.. Acknex doesn't really like too many paths/folders. I would recommend you to keep their count to as small as possible. F.e. don't use subfolders like footsteps, weapons etc. After compiling your game into .exe it won't really matter anyway.

Greets.
_________________________
Looking for free stuff?? Take a look here: http://badcom.at.ua

Top
#472518 - 05/02/18 15:45 Re: to many PATHS (shade-c EVO) [Re: 3run]
Blobfist Offline
Newbie

Registered: 03/20/18
Posts: 37
That did the trick!

Top


Moderator:  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de