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Rigid Force Alpha - Classic side-scrolling shoot'em up #456858
12/13/15 15:12
12/13/15 15:12
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
Rigid Force Alpha is a classic side-scrolling shoot’em up in the likes of Gradius V or R-Type Final. Battle your way through various stages, collect weapons and power ups and blast up all kinds of enemies. To save mankind and the rest of the galaxy you’ll have to face screen-sized boss enemies and show them which side the bread is buttered on!

The game is rendered by our homemade and fully scalable shader pipeline, developed and implemented by Kartoffel. To spice things up we're planning to implement unlockable bonus levels, an endless continuous mode and online leader boards. And naturally, there'll be a rocking soundtrack with a cool mixture of retro-synth music and orchestral arrangements, composed by Lauri Turjansalo (faroutmusic.net) and Michael Chait (michaelchaitmusic.com).


Specs
• Classic side-scrolling shoot’em up action with modern 3D graphics
• Unique weapon and power-up systems
• Lots of different enemies, challenging mid-bosses and huge end bosses
• Exciting story mode with animated cutscenes and full voice-overs
• Additional Arcade and Boss Rush game modes
• Six different action-packed stages
• Challenging but fair gameplay
• Adjustable difficulty level - for beginners to experienced players
• Leaderboards and 40 achievements included
• Gamepad and rumble support
• Original synthwave soundtrack by DREAMTIME featuring Michael Chait



2018/08/31 - LAUNCH DAY!!
• It's finally out on Steam!


2018/08/22 - Launch date announced!
• Rigid Force Alpha will launch on 31st August, 2018 on Steam!
• New Trailer released!

2018/04/16 - Steam Product Page launched!
Rigid Force Alpha Steam Product Page launched
• New Teaser Trailer released.
• Scroll down for new screenshots!


2015/12/13 - New Trailer Released!
>>> 2015 wip preview trailer


2015/12/13 - Some development screenshots from some time ago:












Links:
Check out the following links and follow us for further updates!
Rigid Force Alpha on Steam
Rigid Force Alpha on IndieDB
com8com1 on Twitter
com8com1 on Youtube

Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Turrican] #456862
12/13/15 18:40
12/13/15 18:40
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Wow looks awesome! Exactly the type of game I love!


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Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: alibaba] #456868
12/13/15 20:33
12/13/15 20:33
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Fantastic work, gameplay and visuals, commented under the youtube video!

Btw. I'm still not a big fan of the second to last shot, it looks severely underwhelming compared to the rest, like all detail work has gone into the background instead of the foreground. Some mushrooms, plants and such would be a good start to break this up. And the texture seam is a little harsh too.


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Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Superku] #456870
12/13/15 23:12
12/13/15 23:12
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
Thanks to both of you!

@Superku: Yes, I read your comment! Good points, I'll take care of both of them. And yes, I still remember your critique from some months ago regarding that particular screenshot. The actual scene has already been replaced by the desert style which you can see in the new video (0:17). How do you like it? I personally believe that the new style works much better and eliminates the background/foreground issues, even though it's still lacking some effects and visual anchor points in the background (large buildings, rock formations, et cetera - I'll just have to try some things out).

Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Turrican] #456871
12/13/15 23:20
12/13/15 23:20
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
While I'm at it - here are some of the latest dev screenshots:









Find these and more shots in higher resolution on RFA's IndieDB site. Also: Follow us while you're there. wink

Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Turrican] #456873
12/13/15 23:57
12/13/15 23:57
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Many surfaces in the video look a little bit flat. Also a little bit more contrast might be nice, adjusting the tone mapping could already do the trick (try the uncharted 2 tone mapping operator if you don't already, most people prefer it over Reinhard and others).

Last edited by Slin; 12/13/15 23:57.
Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Slin] #456876
12/14/15 09:58
12/14/15 09:58
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline OP
User
Turrican  Offline OP
User

Joined: Apr 2002
Posts: 680
Germany
Yes, there are still some placeholder assets left, and most of them lack good textures and/or normal maps. That will be fixed during polishing next year. The tonemapping method looks interesting, I'll certainly put it onto my research list.

Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Turrican] #456880
12/14/15 11:25
12/14/15 11:25
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Dont know if it matters much, but in the snow-like map the ui below seems to be a bit camouflaged. Adding a transparent darker/grey bar behind in such cases may help (I think if you make it transparent enough it should not make it too ugly).

Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Reconnoiter] #456881
12/14/15 12:22
12/14/15 12:22
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
I have to hand it to you guys , especially kartoffel ,it is truly beautiful , well done !

I haven't looked at the video/s but I can clearly see , it is one of those gamestudio projects that wil be remembered .

one thing though , not to sound negative at all ,because everything is so beautiful , but to me personally the ship appears odd and I cannot really explain it to you guys , maybe it's related to depth against that awesome eye catching backdrops , or better put in other words , its like it doesn't really catch your focus against the backdrops ?

perhaps if you added layers of particles/plasma/dust/blurry transparent cloudyness/something that is flying by towards the left , such that it build's up depth from the backdrop towards/past the ship , it might pull the ship for the player more in to the environment , but I don't know if you have something like this already or if it would be a bad idea.

thumbs up .

Last edited by Wjbender; 12/14/15 12:25.

Compulsive compiler
Re: Rigid Force Alpha - Classic side-scrolling shoot'em up [Re: Reconnoiter] #456882
12/14/15 12:55
12/14/15 12:55
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Looks amazing, i like the game. The new screnshots looks great and the gameplay looks pretty good.

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