Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (Nymphodora, AndrewAMD, TipmyPip, Quad, Imhotep), 847 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
is 3dgs`s ui is mesh of render likes unity3d`s NGUI? #470697
01/31/18 04:39
01/31/18 04:39
Joined: Dec 2009
Posts: 128
China
frankjiang Offline OP
Member
frankjiang  Offline OP
Member

Joined: Dec 2009
Posts: 128
China
is 3dgs`s ui is mesh of render likes unity3d`s NGUI?any one know?


development 3d game is interesting!
Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? [Re: frankjiang] #470740
02/05/18 07:43
02/05/18 07:43
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Quote:
is 3dgs`s ui is mesh of render likes unity3d`s NGUI?any one know?

If you want to know if Gamestudios UI can be rendered in 3D world: No, not really.
You can render a panel to a BMAP and then render the BMAP to a sprite (ent_setskin), but you can't get input working then


Visit my site: www.masterq32.de
Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? [Re: MasterQ32] #470741
02/05/18 07:47
02/05/18 07:47
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
In that case, I think you could use cleverly scripted invisible panels and buttons to emulate a 3d Panel, but that sounds like a lot of work...

Re: is 3dgs`s ui is mesh of render likes unity3d`s NGUI? [Re: Dooley] #470767
02/05/18 21:04
02/05/18 21:04
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Something like this?:



You could make it with sprites or thin models and place them very close the camera and with a shader that shows them ontop of other stuff (or use ZNEAR flag but that one has some visual bugs iirc). Input could be done though draw_text but would appear weird because you cannot rotate it (I guess). If your feeling hardcore you could use draw_line3d to manually create letters. grin Maybe try draw_obj to show text? Or maybe convert/render the input text to bmap and show that on a sprite or such?

Last edited by Reconnoiter; 02/05/18 21:05.

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1