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Re: pp pixelation with proper blurring [Re: Kartoffel] #469997
12/18/17 16:00
12/18/17 16:00
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Kartoffel@ thank you! laugh I'll give it a try!

Best regards!


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Re: pp pixelation with proper blurring [Re: 3run] #469998
12/18/17 16:14
12/18/17 16:14
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Oh I forgot to add: There sometimes were problems that removing a bmap didn't work properly after it was used as a rendertarget. After a few times of recreating the rendertaret directx throws an error. I'm not sure under which conditions this happens, though. (maybe when not removing everything properly, so the rendertarget is still referenced somewhere from the graphics api and not removed as a result. just a wild guess.)


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Re: pp pixelation with proper blurring [Re: 3run] #470588
01/23/18 13:30
01/23/18 13:30
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Originally Posted By: 3run
txesmi@ man, I still hope that you will find some spare time to help me out with this grin


I am sorry, I wanted to do some tests before answering but forgot it in the way. Better late than never blush

The main idea was to set the largest render target from the beginning and modify the views size only, instead of rebuilding everything each resolution change. As spected, there is no need of deleting anything. The rendering chain, main cameras render target inclusive, survives to a resolution change, and also to a blank level load as long as I tested it. Very few changes were needed to acoplish the goal. I added two functions that build and remove the whole rendering chain too. I guess that the negative side-effect comes from the fact that the whole render targets are cleared before rendering, a bunch of not visible pixels are also cleared on windowed video modes. Nothing to worry about, I think. Maxime when you leave render targets in peace forever.

pixelation01.zip

Salud!

Re: pp pixelation with proper blurring [Re: txesmi] #470596
01/23/18 20:08
01/23/18 20:08
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Hey man!

It works pretty great! Thank you very much for your time! laugh The only thing I can notice so far is that 'axe' effect sometimes is blinking or chancing it's length, is that related to pixelation, what do you think?

Edit: nahh, it seems that it's just related to framerate laugh

Best regards!


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