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#470425 - 01/13/18 17:29 physx movement group / collision
20BN Offline
Member

Registered: 02/08/03
Posts: 101
Loc: RP China
Hi, all.

I used pXent_move or pXent_rotate platform (the platform's pXent_settype is PH_STATIC and PH_POLY), but the player entity on the platform not support rotate/move too.
The player's pXent_settype is PH_RIGID and PH_BOX.
How can i fix it?


Edited by 20BN (01/13/18 17:30)

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#470458 - 01/16/18 08:50 Re: physx movement group / collision [Re: 20BN]
20BN Offline
Member

Registered: 02/08/03
Posts: 101
Loc: RP China
OK, it was done.

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