Gamestudio Links
Zorro Links
Newest Posts
Series within loop
by Spirit
Today at 03:38
ein Truetype wie ein Bitmap Font laden?
by tagimbul
Yesterday at 21:46
'you' and c_scan
by 3run
Yesterday at 17:24
rayp's old school fast zombie FPS project
by 3run
Yesterday at 11:01
No Trades Using Workshop 6
by peterhw
Yesterday at 10:59
Actual PIP Cost for backtesting
by tradingest
10/14/18 16:36
Rigid Force Alpha - Classic side-scrolling shoot'em up
by Turrican
10/14/18 11:44
AUM Magazine
Latest Screens
Worst Case Z
AckCon'18 - Lotter vs the World 2 - Preview Release
Evonet Beta v1.0 : Online Project Development Template
Lake scene
Who's Online
5 registered (kvm, Ayumi, jenGs, PSA, jumpman), 463 Guests and 4 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
BazGen, pallab1964, wOrlD21, peterhw, 7th_zorro
18076 Registered Users
Topic Options
Rate This Topic
#470425 - 01/13/18 17:29 physx movement group / collision
20BN Offline
Member

Registered: 02/08/03
Posts: 109
Loc: RP China
Hi, all.

I used pXent_move or pXent_rotate platform (the platform's pXent_settype is PH_STATIC and PH_POLY), but the player entity on the platform not support rotate/move too.
The player's pXent_settype is PH_RIGID and PH_BOX.
How can i fix it?


Edited by 20BN (01/13/18 17:30)

Top
#470458 - 01/16/18 08:50 Re: physx movement group / collision [Re: 20BN]
20BN Offline
Member

Registered: 02/08/03
Posts: 109
Loc: RP China
OK, it was done.

Top


Moderator:  HeelX, Lukas, Rei_Ayanami, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de