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#470396 - 01/11/18 15:43 Re: getting bone name hit by c_trace with USE_BOX [Re: Reconnoiter]
Superku Online
Senior Expert

Registered: 09/13/03
Posts: 6757
Loc: Kiel (Germany)
You could make a USE_BOX trace first, then, on a hit, do a SCAN_TEXTURE (without USE_BOX) trace to some target like endpoint:

vec_scale(temp,1.05); // make sure it reaches far enough
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#470429 - 01/14/18 15:08 Re: getting bone name hit by c_trace with USE_BOX [Re: Superku]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1807
Loc: Netherlands
Ty for the suggestion.
I went with the same approach as Rayp went, which works (surprisingly) decent for humanoids. I use vec_to_ent to transform the hit.x(yz) to local coordinates than compare with minxyz/maxxyz etc. I can check for torso, head, (roughly) arms and legs this way.

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