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Re: a little help here? [Re: 3run] #470088
12/22/17 01:56
12/22/17 01:56
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
User
Dooley  Offline
User

Joined: May 2005
Posts: 868
Chicago, IL
I am having a similar problem, where the main character can pass through some solid (polygon) objects where they intersect.

I seem to have solved it thanks to jumpman's comments on this thread, by making sure the z movement of the character is handled by the same c_move event, instead of in a separate, manual (my.z = n) type setup.

Now he does not pass through objects, but he tends to slide down slopes and has trouble climbing up steeper slopes.

Not sure if this will help you, but I thought I would pass on what I found out (thanks again to Jumpman).

Re: a little help here? [Re: Dooley] #470100
12/22/17 12:01
12/22/17 12:01
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Dooley@ thank you for a tip, man! Unfortunately I still got to use 2 separate models for XY and Z movement (so still 2 c_moves). For me problem was fixed by using additional traces (2) to detect the walls at head's height.

Best regards!


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