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Re: oldschool fps project [Re: 3run] #469954
12/16/17 00:35
12/16/17 00:35
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Caucasus
I thought that only a video won't be enough, so here is a demo!
Download link

And a video for those who are too lazy
(this took some time, any advices on how to convert video (lower it's size) after capturing with fraps is welcome):
fps prototype #1

Shaders aren't enabled yet, not really needed at this point.
If any bugs found, please report (there are two bugs in the video, already fixed in the demo).

Greets!


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Re: oldschool fps project [Re: 3run] #469955
12/16/17 11:21
12/16/17 11:21
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Bavaria, Germany
Awesome! Only the particle effects seem a bit too "high-quality" compared to the pixelated look.


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Re: oldschool fps project [Re: Kartoffel] #469957
12/16/17 13:22
12/16/17 13:22
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Thank you! laugh Yes, it's a bit out of place grin But with pixelation pp shader, it actually looks much better! Hopefully next demo/video will have it on.

Greets!


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Re: oldschool fps project [Re: 3run] #469960
12/16/17 14:26
12/16/17 14:26
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Looks nice what you made so far, any idea how the gameplay / maps will be?

ps: w00t a crossbow sprite weapon, I always liked those in Heretic or in that hillbilly fps game (forgot the name).

Last edited by Reconnoiter; 12/16/17 14:26.
Re: oldschool fps project [Re: Reconnoiter] #469961
12/16/17 14:46
12/16/17 14:46
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Originally Posted By: Reconnoiter
Looks nice what you made so far, any idea how the gameplay / maps will be?
Thank you man! I'm planing something like 'break free' type of gameplay grin Simply making your way through dozens of enemies, but haven't yet thought about maps in details.

Originally Posted By: Reconnoiter
ps: w00t a crossbow sprite weapon, I always liked those in Heretic or in that hillbilly fps game (forgot the name).
Thank you. Unfortunately for now, I'm not planing to use my own made sprites. Maybe when I'll hire an artist, I'll ask to make something similar, cause I liked the idea of throwing dynamite with it grin

Greets


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Re: oldschool fps project [Re: 3run] #469974
12/17/17 13:33
12/17/17 13:33
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Netherlands
Looking forward to play a demo map. wink

Re: oldschool fps project [Re: Reconnoiter] #469975
12/17/17 15:18
12/17/17 15:18
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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I somehow started seeing this project in a completely different way grin
Probably I will remove stationary weapons + exoskeleton.. I want more fast-paced gameplay..

Greets


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Support me on: https://boosty.to/3rung
Re: oldschool fps project [Re: 3run] #469976
12/17/17 15:32
12/17/17 15:32
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Netherlands
Personally I wouldn't do that, cause those features are fairly unique to this genre and makes the gameplay more varying.

Re: oldschool fps project [Re: Reconnoiter] #469978
12/17/17 17:39
12/17/17 17:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Caucasus
yes, sure they are.. but speaking of oldschool gaming, they don't really fit into the gameplay mechanics old games used to have.


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Re: oldschool fps project [Re: 3run] #470028
12/19/17 19:34
12/19/17 19:34
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Posts: 5,370
Caucasus
Ok, so I've started making the game from scratch. First thing I've redone is movement code, now it includes:
Quote:
-swimming
-jumping pads
-sliding (run + crawl)

Everything is pretty WIP yet, but seems to be working correctly.
Movement on stairs has to be smoothed out (or maybe I won't use stairs).- DONE
Please test it, and give me a feedback, any bugs are welcome.

Download link

Edit: updated download link, tweaked few stuff + added some jumping pads to jump around
Edit2: thx to jumping pads, I do already have an idea for a level grin
Edit3: created invisible slope on stairs, so movement is smooth now, thx to mk_1 !

Can you get to the top in one chain, one jump pad right after another? grin
Quote:



Best regards!


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