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#469918 - 12/13/17 17:40 WED doesnt show all entity actions in the behavior list
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1170
Loc: ny
Hello,

Not sure why this is happening now, but WED isnt listing all of the actions within the main.c script in the behaviors list. Ive checked the automatic reload of externally modified files to make sure the .c script is updated. But only a couple of actions are in the list, despite many more being there in the .c file. Not sure why this is happening.
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#469921 - 12/13/17 21:02 Re: WED doesnt show all entity actions in the behavior list [Re: jumpman]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
If the action name begins with _ the action is not listed. Pretty handy sometimes.

If u added new actions in sed or any editor simply reload your main script in wed this will refresh all.

If i remember right actions can have maximum length of 12 chars (or some more like 20). If the name is to long wed wont show it i guess. Even if wed shows too long names, they will lead to compiling/script errors later.

Hope this helped


Edited by rayp (12/14/17 15:14)
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#469941 - 12/14/17 18:10 Re: WED doesnt show all entity actions in the behavior list [Re: rayp]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1170
Loc: ny
Hi friend, thanks for replying.

None of the actions have _ at the beginning of their name, and I refreshed/reloaded the .c script in wed. There are many action names under 12 chars. None of these are showing in WED.

I still am trying to refresh stuff, but this doesnt make sense frown
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#469942 - 12/14/17 18:16 Re: WED doesnt show all entity actions in the behavior list [Re: jumpman]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1170
Loc: ny
Hello.

If i put an action before void main(), the action shows up on the behavior list in WED.

But if i put an action after the main(), the action does not show up in the behavior list.... is this a bug?
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#469947 - 12/14/17 22:31 Re: WED doesnt show all entity actions in the behavior list [Re: jumpman]
rayp Offline

X

Registered: 07/31/08
Posts: 1907
Loc: Germany
Sry i cant confirm this.

Just to be sure i added action tester after main void. In wed i reloaded main.c via file/map properties. Action showed up.


Edited by rayp (12/14/17 22:35)
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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