Not sure why this is happening now, but WED isnt listing all of the actions within the main.c script in the behaviors list. Ive checked the automatic reload of externally modified files to make sure the .c script is updated. But only a couple of actions are in the list, despite many more being there in the .c file. Not sure why this is happening.
If the action name begins with _ the action is not listed. Pretty handy sometimes.
If u added new actions in sed or any editor simply reload your main script in wed this will refresh all.
If i remember right actions can have maximum length of 12 chars (or some more like 20). If the name is to long wed wont show it i guess. Even if wed shows too long names, they will lead to compiling/script errors later.
Hope this helped
Last edited by rayp; 12/14/1714:14.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
Re: WED doesnt show all entity actions in the behavior list
[Re: rayp]
#469941 12/14/1717:1012/14/1717:10
None of the actions have _ at the beginning of their name, and I refreshed/reloaded the .c script in wed. There are many action names under 12 chars. None of these are showing in WED.
I still am trying to refresh stuff, but this doesnt make sense
Just to be sure i added action tester after main void. In wed i reloaded main.c via file/map properties. Action showed up.
Last edited by rayp; 12/14/1721:35.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;