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#469640 - 11/26/17 18:26 oldschool fps project
3run Online
Expert

Registered: 05/05/09
Posts: 4932
Loc: Caucasus
Hey guys.

After playing old shooter games (finishing Blood with plasma, Duke Nukem 3d), I finally got enough motivation to give another try for my older fps project, but this time I've recreated it from scratch (and it's yet undone). I struggled a lot with collision detection and movement code in general (my previously created thread shows that pretty much), but when I got things working (crawling, jumping and swimming mechanics with proper for my taste box like collision detection) I thought that I don't really need them all in one project. Because if I'll aim big, I'll lose my motivation again. And as always I'll give up on it, cause it doesn't get close to my expectations in visual quality etc.. And it will end up being another unfinished project of mine (it's pretty hard for me to accept this, but I didn't really create anything playable).

Things above being said, I want to show first demo of the movement demo. If you'll test it and give me your opinion + some bugs to fix, I would really appreciate it.

This movement demo contains:
Quote:
-simple gravity without jumping (stairs, sliding on slopes)
-walking/running (different speed in water and ground, running mode togglable with caps)
-elevators (moving with a delay by themselves, triggered with switch (trigger zones are yet to come, or with simple player's interaction (mouse right))
-doors (simple opening on player's interaction (mouse right), triggered with switch (trigger zones are yet to come), some doors will close with a time delay after being triggered by the switch, other doors require keys to be opened)
-platforms (simple moving path back and forth, turned on with a switch)
-scene transitions (got inspired by one of the platformer tutorials I've seen on youtube).

Next things to be add items and weapon system. Also would like to tell you and show you that I've drawn already weapon sprites grin They are also animated, try guessing what is what on the picture below:


Here is a downloadable demo:
Download link (~2.10mb)

Key Mapping:
Quote:
WSAD - movement
R - restart
Q - death (for testing)
Mouse Right - interaction
X - lower frame rate to 20 fps (for testing)
Shift - running/walking
Caps - toggle always running


Waiting for feedback. Thank you all for your time and reading this far grin

Best regards.
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#469655 - 11/28/17 16:54 Re: oldschool fps project [Re: 3run]
painkiller Offline
Serious User

Registered: 08/23/09
Posts: 1435
Loc: Spain
I like the movement, seems very smooth and natural, found no bugs while testing it. Those weapon sprites look cool, can't wait to see them in action wink
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#469672 - 11/30/17 16:06 Re: oldschool fps project [Re: painkiller]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1139
Loc: ny
Its great so far 3run, had no glitches or anything. Eagerly waiting the weapons update laugh
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#469679 - 12/01/17 01:58 Re: oldschool fps project [Re: jumpman]
NeoDumont Offline
Junior Member

Registered: 05/21/13
Posts: 70
Reminds me of the oldays Freescape games (3D Construction kit). I liked the very abstract cool atmosphere which is also in your game. I wouldn't make a shooter out of this scenary (just my personal opinion) but make a puzzle game or some kind of spindizzy worlds game. Or a scifi story with text or spoken .wav text files. Anyway, abstract games with plain single color texturing can be found quite a few on the net (indie games especially), there is nothing wrong with it. So its a good start, spin it on, there WILL be people who love it.

Thanks for showing us your work !

NeoDumont

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#469686 - 12/02/17 03:32 Re: oldschool fps project [Re: NeoDumont]
rayp Offline

X

Registered: 07/31/08
Posts: 1849
Loc: Germany
Its great. Feels mega smooth. Would say the best of your movements codes for now!

Cant wait for a weapon demo.
I would say this movement is so good it needs Blood/DN3D like grahpics wink

What i like to see is a bit of smooth camera bobbing if Player idles in water.
Would be great.

If you are bored some day you could add diving maybe.

Nice!
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#469688 - 12/02/17 12:19 Re: oldschool fps project [Re: rayp]
3run Online
Expert

Registered: 05/05/09
Posts: 4932
Loc: Caucasus
Thank you all for testing it and sharing your experience, I really appreciate it. I was a bit frustrated at first, when got no replies, but now I'm more than motivated to finish this project! New demo and screens to come soon!

Best regards! laugh
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#469768 - 12/07/17 01:53 Re: oldschool fps project [Re: 3run]
3run Online
Expert

Registered: 05/05/09
Posts: 4932
Loc: Caucasus
Today I finally got some spare time for my project! I guess I won't use my own sprites in this project grin Reason is cause they won't fit such effects:
Explosion effect WIP#01
(and I'm up to create more of those)

Tell me what you think guys!

Best regards!
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#469781 - 12/08/17 17:17 Re: oldschool fps project [Re: 3run]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1139
Loc: ny
looking awesome 3run!

I personally think you can use it for your FPS game, maybe make it pixelated, and the flash part last a little longer.
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#469790 - 12/08/17 18:53 Re: oldschool fps project [Re: jumpman]
3run Online
Expert

Registered: 05/05/09
Posts: 4932
Loc: Caucasus
Thank you very much!

I recently think more about making it less pixelated (the whole game), but yet oldschool like. Maybe I could use as a placeholders sprites from doom / brutal doom (or some other custom weapons used in doom series), same for enemies, props etc.

But I need to make a story for the whole thing first, and that's the part I'm a little bit stuck with right now. Maybe something like wolfenstein 3d stuff (escaping from prison) + military experiments (like zombies etc).

Greets!
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#469791 - 12/08/17 19:29 Re: oldschool fps project [Re: 3run]
rayp Offline

X

Registered: 07/31/08
Posts: 1849
Loc: Germany
Awesome! Great effect.

I often tryed breaking glass effect but failed. Would be nice combination with explosions nearby.
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

Top
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