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#464222 - 01/28/17 20:41 Animated Textures
Dirk4Vantas Offline
Guest

Registered: 01/28/17
Posts: 1
Hey guys

I am very new with A8 and all the documentation has not helped me at all to really get into it. And i wanted to ask if somebody knows how to import animated textures into A8 like a GIF for instance.

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#464223 - 01/28/17 20:57 Re: Animated Textures [Re: Dirk4Vantas]
rayp Offline

X

Registered: 07/31/08
Posts: 1901
Loc: Germany
If u want them in wed add textures to your wad file and name them
+1texname
+2texname
...
guess this works. Tested it long time ago.
works like in quake1 wads btw

If u want sprites animated u need to add each texture from left to right and name the filname with +amount of sprites. For example:
Sprite+2.tga

Models texture could be animated via
my.skin = skinnumber

Always use sizes like 64x64...256x256...64x256 and so on

Hope it helped


Edited by rayp (01/28/17 21:59)
_________________________
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#464224 - 01/28/17 21:23 Re: Animated Textures [Re: rayp]
BlackJack Offline
Member

Registered: 02/10/11
Posts: 116
Loc: Germany Nrw Herford
lequid (turbulance)and animated textures dosent work in the A8 ,

+1texname
#texturname

Quote:
If u want sprites animated u need to add each texture from left to right and name the filname with +amount of sprites. For example:
Sprite+2.tga

Models texture could be animated via
my.skin = skinnumber


i think this is the best way, to animate Textures, use Gif splitter,

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#464225 - 01/28/17 21:49 Re: Animated Textures [Re: BlackJack]
rayp Offline

X

Registered: 07/31/08
Posts: 1901
Loc: Germany
Or my tool to create such files
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=452164

Turbulence ive noticed animated ones too? Ok...


Edited by rayp (01/28/17 21:52)
_________________________
My entry...your exits
Zombies dont like pink glow slime, fact!
"We gonna rock down to electric avenue" "One way ... or anotha ..."
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
-=GOOGLE IS SKYNET=-
rayp.flags |= UNTOUCHABLE;

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#469766 - 12/07/17 01:36 Re: Animated Textures [Re: rayp]
NeoDumont Offline
Junior Member

Registered: 05/21/13
Posts: 82
Animated textures do still work in A8. There can only be 10 frames. They need to be started with +0name to +9name.

The *water FX obviosly does not work anymore in A8, because A8 supports shaders which are mostly used today. However texture animations can be useful for some quick or special FX.

NeoDumont

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