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oldschool fps project #469640
11/26/17 17:26
11/26/17 17:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
UPDATE!

This project aims to recreate wolf3d style/feeling (oldschool fps). It will have basic map editor to create game levels and chapter editor, to link up to 10 levels together, in order to create custom stories/chapters. Currently all main game mechanics were remade! Next step is editor + levels. Project will be published free for free and commercial use. Mostly all resources used in project are selfmade! But some were taken from free resources:
Quote
Sprite credits:
- Explosion sprite created by Luis Zuno (ansimuz.itch.io)
- NPC sprites by elihaun (elihaun.itch.io) (animated by me)
- bullet impact sprites made by ZappedCow (zappedcow.itch.io)
- props sprites made by Kenney Vleugels for Kenney (www.kenney.nl)


Project uses one function to update/handle all game logic, and thus doesn't use any wait pattern (thanks to MasterQ32 and Superku). It doesn't use any pathfinding, but obstacle avoidance for AI. I tried to keep things as simple and clean, as it was possible for me to write. Also, project doesn't use any shaders (almost.. I had to use simple one, in order to fix z failing on sprites with alpha channel, if you know a better way, please tell me), so it's possible to compile it with free version of Acknex.

Screenshots:
[Linked Image]
[Linked Image]
[Linked Image]

Video on youtube:
[Linked Image]

I would like to thank all of community members for helping till this day! Few of them I would like to mention:
Quote
Felix Queißner aka MasterQ32 (thank you for teaching me and just for being as awesome as you are bro!)
Rene Pol aka Realspawn (thank you for providing me with pro version of Acknex bro!)
Jose Miguel aka txesmi (thank you for your awesome shader pipeline bro!)
Felix Pohl aka Superku (thank you for your awesome pathfinding and tip of the week series bro!)
EvilSOB (thank you for helping me when I was starting! sadly, I don't know your name bro)
EVO (thank you for offering your help with map editor!)


Best regards.

Last edited by 3run; 08/27/19 19:02. Reason: updated project info

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Re: oldschool fps project [Re: 3run] #469655
11/28/17 15:54
11/28/17 15:54
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
I like the movement, seems very smooth and natural, found no bugs while testing it. Those weapon sprites look cool, can't wait to see them in action wink


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Re: oldschool fps project [Re: painkiller] #469672
11/30/17 15:06
11/30/17 15:06
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
Its great so far 3run, had no glitches or anything. Eagerly waiting the weapons update laugh

Re: oldschool fps project [Re: jumpman] #469679
12/01/17 00:58
12/01/17 00:58
Joined: May 2013
Posts: 154
N
NeoDumont Offline
Member
NeoDumont  Offline
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Joined: May 2013
Posts: 154
Reminds me of the oldays Freescape games (3D Construction kit). I liked the very abstract cool atmosphere which is also in your game. I wouldn't make a shooter out of this scenary (just my personal opinion) but make a puzzle game or some kind of spindizzy worlds game. Or a scifi story with text or spoken .wav text files. Anyway, abstract games with plain single color texturing can be found quite a few on the net (indie games especially), there is nothing wrong with it. So its a good start, spin it on, there WILL be people who love it.

Thanks for showing us your work !

NeoDumont

Re: oldschool fps project [Re: NeoDumont] #469686
12/02/17 02:32
12/02/17 02:32
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Its great. Feels mega smooth. Would say the best of your movements codes for now!

Cant wait for a weapon demo.
I would say this movement is so good it needs Blood/DN3D like grahpics wink

What i like to see is a bit of smooth camera bobbing if Player idles in water.
Would be great.

If you are bored some day you could add diving maybe.

Nice!


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: oldschool fps project [Re: rayp] #469688
12/02/17 11:19
12/02/17 11:19
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Thank you all for testing it and sharing your experience, I really appreciate it. I was a bit frustrated at first, when got no replies, but now I'm more than motivated to finish this project! New demo and screens to come soon!

Best regards! laugh


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Support me on: https://boosty.to/3rung
Re: oldschool fps project [Re: 3run] #469768
12/07/17 00:53
12/07/17 00:53
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Today I finally got some spare time for my project! I guess I won't use my own sprites in this project grin Reason is cause they won't fit such effects:
Explosion effect WIP#01
(and I'm up to create more of those)

Tell me what you think guys!

Best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: oldschool fps project [Re: 3run] #469781
12/08/17 16:17
12/08/17 16:17
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
looking awesome 3run!

I personally think you can use it for your FPS game, maybe make it pixelated, and the flash part last a little longer.

Re: oldschool fps project [Re: jumpman] #469790
12/08/17 17:53
12/08/17 17:53
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Thank you very much!

I recently think more about making it less pixelated (the whole game), but yet oldschool like. Maybe I could use as a placeholders sprites from doom / brutal doom (or some other custom weapons used in doom series), same for enemies, props etc.

But I need to make a story for the whole thing first, and that's the part I'm a little bit stuck with right now. Maybe something like wolfenstein 3d stuff (escaping from prison) + military experiments (like zombies etc).

Greets!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: oldschool fps project [Re: 3run] #469791
12/08/17 18:29
12/08/17 18:29
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
Awesome! Great effect.

I often tryed breaking glass effect but failed. Would be nice combination with explosions nearby.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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