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#469592 - 11/23/17 18:36 Re: Time to quit 3DGS [Re: sivan]
preacherX Offline
Senior Member

Registered: 09/09/05
Posts: 341
Loc: Germany
Originally Posted By: sivan
tbh I would not use it, I just wanted to share it because of the funny correlations. I also prefer C++ (and UE4!), but Unity is also a good choice. btw its code snippets look simple, so might be easier for beginners similarly to 3dgs/lite-c...

if choose Unity or UE4, you can get many-many tutorials, source codes, assets, information, and partners, which can be more important when you jump seriously in game development.


You're right! When I have a problem with Unity, I can just use Google and get the answer in no time! wink

After my first week with Unity I have to say that I really like what I got so far! laugh At first I was afraid of the "huge editor" but now I'm loving it - the prefab system is also a great help.

Plus it is free (until you earn $100k in a year ) even for exporting to consoles like the Switch!

So I will go on with it!

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#469603 - 11/24/17 12:07 Re: Time to quit 3DGS [Re: preacherX]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1804
Loc: Netherlands
It reminded me of Unity when I looked at the code snippets and editor, so I meant more that it could be a possible plan B (/easy transition) when Unity for whatever reason isn't going to cut it. I am not sure yet if I really like Unity; I like the component based scripting, I beginning to like c#, I like prefabs, I like parenting/childing and the editor.
I don't like that it crashes often, I find the documentation lacking and I encounter specific annoying things like e.g. reading managed code from a dll its sooo slow (probably the garbage collection's don't like each other or such), or e.g. anims not working after importing but do work when I import an other model etc (the latter might be solved now when I looked at their latest changelog).

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#469605 - 11/24/17 12:35 Re: Time to quit 3DGS [Re: preacherX]
the_clown Offline
User

Registered: 11/01/08
Posts: 946
Originally Posted By: preacherX
Originally Posted By: sivan
tbh I would not use it, I just wanted to share it because of the funny correlations. I also prefer C++ (and UE4!), but Unity is also a good choice. btw its code snippets look simple, so might be easier for beginners similarly to 3dgs/lite-c...

if choose Unity or UE4, you can get many-many tutorials, source codes, assets, information, and partners, which can be more important when you jump seriously in game development.


You're right! When I have a problem with Unity, I can just use Google and get the answer in no time! wink

After my first week with Unity I have to say that I really like what I got so far! laugh At first I was afraid of the "huge editor" but now I'm loving it - the prefab system is also a great help.

Plus it is free (until you earn $100k in a year ) even for exporting to consoles like the Switch!

So I will go on with it!


Note that you still need extra licences to publish for console (need a devkit and store license for each target).

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#469607 - 11/24/17 14:13 Re: Time to quit 3DGS [Re: the_clown]
preacherX Offline
Senior Member

Registered: 09/09/05
Posts: 341
Loc: Germany
True! But for some other engines you would also have to pay if you want to export to consoles! For example YoYo's GameMaker: 800,- $ for console export PLUS the extra licences.

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#469611 - 11/24/17 19:44 Re: Time to quit 3DGS [Re: preacherX]
sivan Offline
Expert

Registered: 03/07/11
Posts: 3135
Loc: Budapest
UE4 editor is quite stable, but I have found it a good practice to upgrade to next version only after the 1st hotfix, e.g. 4.18.1. Upgrades also come together with code changes, sometimes it is tricky to follow, fortunately the forum is full of helpful professional programmers. I don't use too much blueprint scripts, but I have heard there could also be issues...
he fbx importing works fine, but the UE4 export feature is removed from Mixamo. as a consequence a user made a script for free that solves the problem grin
_________________________
Free world editor for 3D Gamestudio: MapBuilder Editor

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#469632 - 11/26/17 15:48 Re: Time to quit 3DGS [Re: WretchedSid]
Firoball Offline
Senior Expert

Registered: 09/10/03
Posts: 9828
Originally Posted By: WretchedSid
BUT, in general, how many times are you writing this code?

Never. You instantiate a prefab after WYSIWYGing your sprite together. Which is just as long as ent_create().

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#469650 - 11/27/17 23:10 Re: Time to quit 3DGS [Re: Firoball]
preacherX Offline
Senior Member

Registered: 09/09/05
Posts: 341
Loc: Germany
By the way, here is my progress with Unity after about one week:

https://youtu.be/IczMpOGW6NM

There still many things missing like sounds or damage points / effects but this will come soon. There also no monsters yet so the two heroes have to fight against their "Prefab" clones! ^^

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#469651 - 11/28/17 09:17 Re: Time to quit 3DGS [Re: preacherX]
sivan Offline
Expert

Registered: 03/07/11
Posts: 3135
Loc: Budapest
like a battle in Heroes II laugh btw looks really nice.
_________________________
Free world editor for 3D Gamestudio: MapBuilder Editor

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#471967 - 03/29/18 19:02 Re: Time to quit 3DGS [Re: sivan]
preacherX Offline
Senior Member

Registered: 09/09/05
Posts: 341
Loc: Germany
After some month working with Unity I have to admit that it is really cool. By the way, if you want to take a look how I work with it, I made a video about it (only in german available):

https://www.youtube.com/watch?v=9W9hYPzcJbU

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#471969 - 03/29/18 21:12 Re: Time to quit 3DGS [Re: preacherX]
RealSerious3D Offline
Senior Member

Registered: 10/03/10
Posts: 345
Loc: USA
You should check out Godot (www.godotengine.org). It's pretty amazing and, best of all, free.

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