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Re: oldschool fps project
[Re: 3run]
#469954
12/16/17 00:35
12/16/17 00:35
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I thought that only a video won't be enough, so here is a demo! Download linkAnd a video for those who are too lazy (this took some time, any advices on how to convert video (lower it's size) after capturing with fraps is welcome): fps prototype #1 Shaders aren't enabled yet, not really needed at this point. If any bugs found, please report (there are two bugs in the video, already fixed in the demo). Greets!
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Re: oldschool fps project
[Re: 3run]
#469955
12/16/17 11:21
12/16/17 11:21
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Awesome! Only the particle effects seem a bit too "high-quality" compared to the pixelated look.
POTATO-MAN saves the day! - Random
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Re: oldschool fps project
[Re: Kartoffel]
#469957
12/16/17 13:22
12/16/17 13:22
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Thank you! Yes, it's a bit out of place But with pixelation pp shader, it actually looks much better! Hopefully next demo/video will have it on. Greets!
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Re: oldschool fps project
[Re: 3run]
#469960
12/16/17 14:26
12/16/17 14:26
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Looks nice what you made so far, any idea how the gameplay / maps will be?
ps: w00t a crossbow sprite weapon, I always liked those in Heretic or in that hillbilly fps game (forgot the name).
Last edited by Reconnoiter; 12/16/17 14:26.
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Re: oldschool fps project
[Re: Reconnoiter]
#469961
12/16/17 14:46
12/16/17 14:46
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Looks nice what you made so far, any idea how the gameplay / maps will be? Thank you man! I'm planing something like 'break free' type of gameplay Simply making your way through dozens of enemies, but haven't yet thought about maps in details. ps: w00t a crossbow sprite weapon, I always liked those in Heretic or in that hillbilly fps game (forgot the name). Thank you. Unfortunately for now, I'm not planing to use my own made sprites. Maybe when I'll hire an artist, I'll ask to make something similar, cause I liked the idea of throwing dynamite with it Greets
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Re: oldschool fps project
[Re: Reconnoiter]
#469975
12/17/17 15:18
12/17/17 15:18
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
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Joined: May 2009
Posts: 5,370
Caucasus
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I somehow started seeing this project in a completely different way Probably I will remove stationary weapons + exoskeleton.. I want more fast-paced gameplay.. Greets
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Re: oldschool fps project
[Re: 3run]
#470028
12/19/17 19:34
12/19/17 19:34
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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Ok, so I've started making the game from scratch. First thing I've redone is movement code, now it includes: -swimming -jumping pads -sliding (run + crawl) Everything is pretty WIP yet, but seems to be working correctly. Movement on stairs has to be smoothed out (or maybe I won't use stairs).- DONE Please test it, and give me a feedback, any bugs are welcome. Download link Edit: updated download link, tweaked few stuff + added some jumping pads to jump around Edit2: thx to jumping pads, I do already have an idea for a level Edit3: created invisible slope on stairs, so movement is smooth now, thx to mk_1 ! Can you get to the top in one chain, one jump pad right after another? Best regards!
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