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Re: oldschool fps project [Re: rayp] #469792
12/08/17 19:03
12/08/17 19:03
Joined: May 2009
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Caucasus
3run Offline OP
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Thank you rayp! Yes it would be cool indeed! laugh


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Re: oldschool fps project [Re: 3run] #469852
12/11/17 15:36
12/11/17 15:36
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Posts: 5,370
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3run Offline OP
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More exoskeletons!


Also a quick question, do I need to manually remove all parent entities? Or do they get removed by themselves on level_load ?


Greets!


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Re: oldschool fps project [Re: 3run] #469854
12/11/17 15:44
12/11/17 15:44
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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I think they get removed? But don't take my word for it, using the debug panel should give you some insight.

As for the game, looks cool! When it comes to 3d retro games I prefer 3d models, though. (Except for first person weapons. Sprites are fine in that case since the perspective doesn't change)


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Re: oldschool fps project [Re: Kartoffel] #469856
12/11/17 17:08
12/11/17 17:08
Joined: May 2009
Posts: 5,370
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3run Offline OP
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Originally Posted By: Kartoffel
I think they get removed? But don't take my word for it, using the debug panel should give you some insight.
Debug panel doesn't really show me anything, values are kept the same on each level load (tried loading new level over and over again for like 10-15 times). I'm afraid that values are too small to affect those values on the panel, and maybe if I'll load new level about 200 times, some values may change grin For now to keep it (kinda) safe, before loading new level, I cycle through all entities, check if they do have parent, and if yes - safe_remove(my->parent). But it would be really great to know, do I need to do that or not.

Originally Posted By: Kartoffel
As for the game, looks cool! When it comes to 3d retro games I prefer 3d models, though. (Except for first person weapons. Sprites are fine in that case since the perspective doesn't change)
Thank you for your kind words! I would like to use models, but it will be cheaper to keep it with sprites + I do actually love visual style with sprites (I would prefer to use them only for characters + weapons + fx, and low models for props). I'll probably hire some artist to make sprites and stuff in future, for now everything is a placeholder (I'm paying too much attention to the sprites I'm using right now and to visuals in general, that's not a good thing to do frown ).

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Re: oldschool fps project [Re: 3run] #469884
12/12/17 15:52
12/12/17 15:52
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3run Offline OP
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Thanks to txesmi, I've added pixelation shader (with some other pp shaders), here are results (still in progress and things may change)! I love them so far.




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Re: oldschool fps project [Re: 3run] #469906
12/13/17 09:40
12/13/17 09:40
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Originally Posted By: 3run
I'm paying too much attention to the sprites I'm using right now and to visuals in general, that's not a good thing to do frown
Story of my life, lol.

Last edited by Kartoffel; 12/15/17 10:15. Reason: forum put the wrong user in the quote tag?

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Re: oldschool fps project [Re: Kartoffel] #469922
12/13/17 20:05
12/13/17 20:05
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Isnt the exoskelett from wolfenstein 3d? laugh

Great progress so far mate!
Really like the pixel look

Last edited by rayp; 12/13/17 20:06.

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Re: oldschool fps project [Re: Kartoffel] #469924
12/13/17 22:11
12/13/17 22:11
Joined: May 2009
Posts: 5,370
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3run Offline OP
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Originally Posted By: Kartoffel
Originally Posted By: Kartoffel
I'm paying too much attention to the sprites I'm using right now and to visuals in general, that's not a good thing to do frown
Story of my life, lol.
Then you feel my pain grin

Originally Posted By: rayp
Isnt the exoskelett from wolfenstein 3d? laugh
It is grin

Thank you all for your kind words!


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Re: oldschool fps project [Re: 3run] #469951
12/15/17 16:28
12/15/17 16:28
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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any updates 3run? would love to see the weapons shooting and stuff

Re: oldschool fps project [Re: jumpman] #469952
12/15/17 18:45
12/15/17 18:45
Joined: May 2009
Posts: 5,370
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3run Offline OP
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Originally Posted By: jumpman
any updates 3run? would love to see the weapons shooting and stuff
Hey! Yes! I'm gonna upload a video today (hopefully in next few hours), pretty sure you gonna like it laugh

Greets!


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