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Re: What are you working on? [Re: jumpman] #468298
09/28/17 12:38
09/28/17 12:38
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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Joined: Feb 2011
Posts: 124
Germany Nrw Herford
warum zum teufel ausgerechnet Sido ? ich habe mich stark an den half life combine orientiert , fals du tatsächlich den Helm meinst

https://vid.me/p89s3 grin

Last edited by BlackJack; 09/28/17 12:39.
Re: What are you working on? [Re: HenWoll] #468307
09/28/17 16:12
09/28/17 16:12
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Posts: 1,246
ny
thats cool blackjack! How did you make the blue part of that dissolve shader?

Re: What are you working on? [Re: jumpman] #468312
09/29/17 08:06
09/29/17 08:06
Joined: Jun 2010
Posts: 212
tagimbul Offline
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tagimbul  Offline
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Joined: Jun 2010
Posts: 212
nachdem ich meine mdl7 exporter fertig gemacht habe
http://flashbreaker.com/media/tools/mdl7-exporter.html
brauche ich nun mal eine kleine erholsame pause davon ^^

nun arbeite ich an einem basemesh generator und denn werde stück für stück dokumentieren =)
http://flashbreaker.com/artikel/basemesh-generator-dokumentation.html

da ich schon mdl von blender aus exportieren kann will ich auch gleich weiter mit blender tools machen um die herstellung von modelen effizienter zu gestalten. am ende werde ich wohl alles in ein riesiges addon stecken mit dem man sehr schnell für 3dgs modele kreieren kann

Last edited by tagimbul; 09/29/17 08:08.

meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos
Re: What are you working on? [Re: tagimbul] #468316
09/29/17 09:55
09/29/17 09:55
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: BlackJack
warum zum teufel ausgerechnet Sido ? ich habe mich stark an den half life combine orientiert , fals du tatsächlich den Helm meinst

https://vid.me/p89s3 grin
, nice Big Head mutator you got there tongue , nice usage of the dissolve effect.

Originally Posted By: tagimbul
nachdem ich meine mdl7 exporter fertig gemacht habe
http://flashbreaker.com/media/tools/mdl7-exporter.html
brauche ich nun mal eine kleine erholsame pause davon ^^

nun arbeite ich an einem basemesh generator und denn werde stück für stück dokumentieren =)
http://flashbreaker.com/artikel/basemesh-generator-dokumentation.html

da ich schon mdl von blender aus exportieren kann will ich auch gleich weiter mit blender tools machen um die herstellung von modelen effizienter zu gestalten. am ende werde ich wohl alles in ein riesiges addon stecken mit dem man sehr schnell für 3dgs modele kreieren kann
, did I understand it correctly that with your tool we can export Blender models with anims etc to .mdl with only ~1 step? (because that would be great laugh )

Re: What are you working on? [Re: Reconnoiter] #468317
09/29/17 10:57
09/29/17 10:57
Joined: Jun 2010
Posts: 212
tagimbul Offline
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tagimbul  Offline
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Joined: Jun 2010
Posts: 212
yes with my exporter you can export a model in blender directly to MDL7 file with vertex weights =) but at time its a beta. to time have the export in world position from blender a bug. all other funktions works fine.

you can test it:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=468277#Post468277

to use in blender 2.78(newest version):
select in blender you objects(only Mesh) and not more then 1 Armature
then open the .py script in a blender text editor and press run.
then you come to the export panel. make all your settings and export it =)

if its out of beta i make a englisch tutorial =)

Last edited by tagimbul; 09/29/17 10:58.

meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos
Re: What are you working on? [Re: tagimbul] #468319
09/29/17 14:04
09/29/17 14:04
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Joined: Apr 2002
Posts: 1,246
ny
Im still working on a single shader, called the Hero Shader, that has alot of effects in it, all based on multiple maps, multiple channels laugh Its for Dx9 currently, pixel shader 3.

A big special thanks to Txesmi for help, advice, and snippets!

[video:youtube]https://youtu.be/WlYSZ3pt7D0[/video]

Re: What are you working on? [Re: jumpman] #468320
09/29/17 14:44
09/29/17 14:44
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Originally Posted By: jumpman
How did you make the blue part of that dissolve shader?

When your dissolve shader looks like this:

float dissolveTexData = tex2D(...);
clip(vecSkill41.x-dissolveTexData);

then add something like the following:

float4 Color = tex2D(...)

float dissolveTexData = tex2D(...);
float dissolveFac = vecSkill41.x-dissolveTexData;
clip(dissolveFac);
dissolveFac = saturate(dissolveFac*10);
Color = lerp(float4(0,0.5,1,1),Color,dissolveFac);

Something like that should do the trick. Maybe you need to shift the argument of saturate(...) by a little, like +-0.05 but you get the idea.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #468324
09/30/17 04:13
09/30/17 04:13
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
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jumpman  Offline
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Posts: 1,246
ny


The Columns and marble are bleeding! BRUTAL!!

Thank you Superku!

Re: What are you working on? [Re: jumpman] #468326
09/30/17 11:30
09/30/17 11:30
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
@jumpman your shader is getting nice, reminds me of the Unity's standard shader


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Re: What are you working on? [Re: painkiller] #468331
09/30/17 15:03
09/30/17 15:03
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Started on a church map for my rpg game. Though I still need to add & improve the props etc, and npc's.


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