Gamestudio Links
Zorro Links
Newest Posts
rMomentum always returns 0 when checking for peak/valley
by jcl
Today at 17:38
a little help here?
by 3run
Today at 16:38
How to set a pair trading order right
by jcl
Today at 11:46
Dual Momentum Algorithm - The way Zorro would have done it
by Hredot
Today at 05:21
HIgh FRequency Trading Script -- Highly Profitable
by Yosh
Yesterday at 19:27
Linear Regression in objective function
by jcl
11/22/17 15:40
MT4 vs Zorro
by pascalx
11/22/17 14:00
AUM Magazine
Latest Screens
RPG PARTY
Triton Wing now available on Steam
AckCon'17: Lotter vs The World
Triton Wing
Who's Online
14 registered (Lobo, Hredot, painkiller, 3run, alibaba, Kartoffel, FLD, RealSerious3D, Jerome8911, 1 invisible), 169 Guests and 4 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
ech87, Lobo, Andy60, AzzoCorp, franzz
17813 Registered Users
Page 522 of 523 < 1 2 ... 520 521 522 523 >
Topic Options
Rate This Topic
#468754 - 10/16/17 18:43 Re: What are you working on? ***** [Re: DriftWood]
DriftWood Offline
Newbie

Registered: 07/03/14
Posts: 46


A tiny Little Death lol
Or maybe a mage.
Or I might make it into a thief
]




Edited by DriftWood (10/16/17 19:41)

Top
#468837 - 10/23/17 11:15 Re: What are you working on? [Re: DriftWood]
Kartoffel Online
Expert

Registered: 06/11/09
Posts: 2112
Loc: Bavaria, Germany
Added color correction curves to my image processing application laugh


(image upload site scaled the image even though I checked the "don't scale" option crazy)

Now the app has most of the features that I want: dither, blur, blur with threshold, sharpen, the curve stuff above and a somewhat advanced HDR filter including (local) level-, contrast- and saturation-correction.

Really happy with the outcome so far. The code, however, is all over the place. Ignoring the large interface framework, it's a 3000-lines-mess all in one file which makes navigating the code super annoying smirk
_________________________
POTATO-MAN saves the day! - Random

Top
#468976 - 10/31/17 18:35 Re: What are you working on? [Re: HellThunder]
TheKid Offline
Guest

Registered: 10/26/17
Posts: 1
Do you have an email for LocoweeD? Is he still around? He helped me learn quite a few things when i was 15-17 and really would love to reconnect.

If anyone is still connected with him, will you reach out to him to connect with me?

I miss those days.

Also, does anyone need a website for their game? I'm graduating for my bachelors in computer science in a few months and would love to make a website for the right game for my portfolio.

Thank you!

Top
#469116 - 11/05/17 21:13 Re: What are you working on? [Re: ratchet]
Jerome8911 Online
Newbie

Registered: 02/08/05
Posts: 26
Loc: Germany
I've been working alot on some of the particle effects recently, so I made some screenshots of some of the effects:



upper left: the british mortars
upper right: impact of a tank grenade
lower left: impact of a mortar shell
lower right: impact of a mortar shell (just a second earlier)

Most of the effects are a mixture of multiple effects. The impact of the mortar shell consists out of four different particle functions: One for the explosion flash, another for the dark smoke streaks, one for dirt swirled into the air and one for a circle of smoke moving outwards.

You can also see the ragdoll mechanics on the lower right picture, but it's not working properly yet. I find it difficult to use the more-dimensional joints of PhysX.

Still working on the AI of the british units. So no new units yet...


Edited by Jerome8911 (11/05/17 21:18)

Top
#469150 - 11/06/17 16:56 Re: What are you working on? [Re: Jerome8911]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1130
Loc: ny
this looks great jerome!!! can you record some video for us? grin
_________________________
A8 Pro 8.47

Top
#469164 - 11/06/17 22:07 Re: What are you working on? [Re: jumpman]
Kartoffel Online
Expert

Registered: 06/11/09
Posts: 2112
Loc: Bavaria, Germany
Playing around with experimental graphics stuff.
Nothing serious here, I just messed around for fun and thought the result looked neat.



Done using a special ray-marching approach. It's actually an "improved" version of the black hole shader I made some time ago. This one is not realtime though (at least with the number of samples used in the above screenshot).
_________________________
POTATO-MAN saves the day! - Random

Top
#469180 - 11/07/17 13:34 Re: What are you working on? [Re: Kartoffel]
tagimbul Offline
Member

Registered: 06/04/10
Posts: 191
my new game prototyp =) working to time on the rigging and then i make animations and developing a game movement =)


namaste tongue


ready to fly ^.^
_________________________
meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos

Top
#469231 - 11/09/17 09:59 Re: What are you working on? [Re: tagimbul]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1050
Loc: Hiporope and its pain
Added an example of mouse gestures detection with my last combos module.


Video

Forum topic

Salud!

Top
#469372 - 11/13/17 12:19 Re: What are you working on? [Re: txesmi]
tagimbul Offline
Member

Registered: 06/04/10
Posts: 191
txesmi this is cool
make you the particle effects with effect(); ?
_________________________
meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos

Top
#469375 - 11/13/17 15:32 Re: What are you working on? [Re: tagimbul]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1050
Loc: Hiporope and its pain
Yes, you are right.

Top
Page 522 of 523 < 1 2 ... 520 521 522 523 >



Gamestudio download | chip programmers | Zorro platform | shop | resources | magazine | manual | support faq | bugs

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) 3dgamestudio.net