Gamestudio Links
Zorro Links
Newest Posts
Access string content through another string
by ChrstphFr
47 minutes 19 seconds ago
How to return a vector from a function
by jumpman
Today at 01:24
Vector Displacement, realtime Blendshapes
by jumpman
Yesterday at 23:46
Code Repository
by OptimusPrime
Yesterday at 13:25
Votes for future features
by OptimusPrime
Yesterday at 07:18
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14
08/13/18 22:44
Getting Maximum and Minimun Values from Array
by Tavasy
08/13/18 20:38
AUM Magazine
Latest Screens
AckCon'18 - Lotter vs the World 2 - Preview Release
Evonet Beta v1.0 : Online Project Development Template
Lake scene
Forgotten Tales - Demo version
Who's Online
11 registered (Ulenspegel, jyd, ChrstphFr, OptimusPrime, HamSelv, jumpman, AndrewAMD, wdlmaster, 3 invisible), 489 Guests and 7 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
toto, FloMi, behr065, OptimusPrime, bailemad
18026 Registered Users
Topic Options
Rate This Topic
#469186 - 11/07/17 14:54 Pathfinding Plugin
middleagechinese Offline
Newbie

Registered: 11/16/16
Posts: 31
I found out that there are several pathfinding plugins.

I was wondering which one should I use for the following purpose:

1. diversity.
AI navigating through complex buildings with stairs, bridges etc.

2. usability.
How seamlessly can I toggle the pathfinding system for individual
entities.

3. stability.
Does it support several entities, and how stable does it work.

A more practical example to sum everything up:
An enemy follows you around, you are in an elevator, the enemy follows you by taking the stairs (running towards the nod nearest it's target).

I am not asking for an pathfinding system that is capable of doing so, but rather one that fits the description the best and can be build upon.

Intense X looks interesting, but it is nowhere to be found confused
IntenseX

Thanks in advance :-)
_________________________
Hello, it is me,

Middleagedchineseman!

Note: Not actually Chinese, nor middle age

Top
#469188 - 11/07/17 16:39 Re: Pathfinding Plugin [Re: middleagechinese]
3run Offline
Senior Expert

Registered: 05/05/09
Posts: 5063
Loc: Caucasus
Hey!

The best pathfinding around here is the one made by Superku. It will will satisfy your needs. As for following player around, in elevators, stairs etc, it's all up to you, how you would create it based on his pathfinding solution. Intense X isn't alive anymore. There is one forum member (Alibaba), he used to work with it's source, you could ask him for help, but I'd rather created my own solution based on Superku's pathfinding.

Greets.
_________________________
Looking for free stuff?? Take a look here: http://badcom.at.ua

Top
#469196 - 11/07/17 23:16 Re: Pathfinding Plugin [Re: 3run]
middleagechinese Offline
Newbie

Registered: 11/16/16
Posts: 31
Thank you for your response!
I don't want to sound noisy but, where can I find the pathfinding system from superku?
_________________________
Hello, it is me,

Middleagedchineseman!

Note: Not actually Chinese, nor middle age

Top
#469226 - 11/09/17 08:17 Re: Pathfinding Plugin [Re: middleagechinese]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6744
Loc: Kiel (Germany)
See here: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=463551#Post463551

That release got a little messy with the debug information coded into it and has/ had a few kinks in it - I should release an updated version at some point - but I'm using it still for my pathfinding, 2D and 3D.
_________________________
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Superku The Game

Severely outdated footage: http://store.steampowered.com/app/407570

Top
#469236 - 11/09/17 12:59 Re: Pathfinding Plugin [Re: Superku]
middleagechinese Offline
Newbie

Registered: 11/16/16
Posts: 31
Thank you Superku!

I played around with it, but couldn't seem to get it work properly.

It is probably do to the paths I construct:


While yours show somehow in every direction (have no idea how to do that)



I set the path and an corresponding reg around it (both with the same name), however the pathfinding entity does not follow the nods at all. It just walks against a wall and gets stuck...


Do you have an idea what I am doing wrong?
_________________________
Hello, it is me,

Middleagedchineseman!

Note: Not actually Chinese, nor middle age

Top
#469252 - 11/09/17 19:32 Re: Pathfinding Plugin [Re: middleagechinese]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6744
Loc: Kiel (Germany)
Yeah, that's the horrible part about my pathfinding solution sadly. You need to highlight (hover over) and right-click each single edge, then click "Change Direction" 3 times...
That's why I try to copy old paths over whenever possible and modify them as little as I have to.

A custom in-engine path editor could be a workaround but I'd probably write a navmesh type navigation for my next system.
_________________________
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Superku The Game

Severely outdated footage: http://store.steampowered.com/app/407570

Top
#469286 - 11/10/17 11:17 Re: Pathfinding Plugin [Re: Superku]
middleagechinese Offline
Newbie

Registered: 11/16/16
Posts: 31
I successfully made the path:



However, it still does not workat all:




The AI has been added to the path (path_000) and the path to the regio (reg_000), just like in your example.

I have no idea what is missing.
_________________________
Hello, it is me,

Middleagedchineseman!

Note: Not actually Chinese, nor middle age

Top
#469309 - 11/10/17 19:08 Re: Pathfinding Plugin [Re: middleagechinese]
Superku Offline
Senior Expert

Registered: 09/13/03
Posts: 6744
Loc: Kiel (Germany)
Uhm, can you zip and upload that level + code please? Hard to guess what's going wrong.
_________________________
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Superku The Game

Severely outdated footage: http://store.steampowered.com/app/407570

Top


Moderator:  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de