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#468348 - 10/02/17 04:43 Re: What are you working on? ***** [Re: Reconnoiter]
EVO Offline
Junior Member

Registered: 02/09/13
Posts: 74
Loc: Maysville, Ga
Nightmoon Saga : The End Of Never
I've been working on my custom dungeon editor, level changing, dungeon theme ideas and the main menu system. Here's a video of some current progress. (Video has a small lag from recording gameplay.)

Link : Nightmoon Saga WIP Video
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#468499 - 10/08/17 17:40 Re: What are you working on? [Re: EVO]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1779
Loc: Netherlands
Worked on some models including a radiator model, yeah pretty hardcore stuff. grin


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#468558 - 10/10/17 04:46 Re: What are you working on? [Re: ratchet]
jumpman Online
Serious User

Registered: 04/17/02
Posts: 1139
Loc: ny
painted some new test art for the main menu in my game:
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#468601 - 10/11/17 17:44 Re: What are you working on? [Re: jumpman]
DriftWood Offline
Newbie

Registered: 07/03/14
Posts: 46
McAfee Web Adviser is now flagging the download page of the engine as "risky". Not sure why the page was added, but it's a process to get removed for McAfee.

It's great to see all the active work and activity. Surprising but great.


I'm Playing around with 3ds Max... I was going to do a video comic book 6-sec clips like a Vine but all on a webcomic page in panels. It's a bit too much for my system.



I can be doing environment modeling and stuff if people need. Or for cutscenes. No actors - I don't or animate humanoids. IT's B.Y.O.M/S Materials/Shaders if anyone is interested in game environments.


Edited by DriftWood (10/12/17 21:56)

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#468683 - 10/13/17 00:38 Re: What are you working on? [Re: DriftWood]
DriftWood Offline
Newbie

Registered: 07/03/14
Posts: 46
Experimenting in Hex based characters like the box people characters.

A Hex shaped Knight.




Edited by DriftWood (10/13/17 02:58)

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#468700 - 10/13/17 11:55 Re: What are you working on? [Re: DriftWood]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1779
Loc: Netherlands
Quote:
No actors - I don't or animate humanoids
, isn't that a humanoid-like animation above? wink It looks smooth.

Quote:
It's great to see all the active work and activity. Surprising but great.
, surprisingly undead grin


Edited by Reconnoiter (10/13/17 11:57)

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#468708 - 10/13/17 18:47 Re: What are you working on? [Re: Reconnoiter]
DriftWood Offline
Newbie

Registered: 07/03/14
Posts: 46
Quote:
isn't that a humanoid-like animation above? wink It looks smooth.


I can see the confusion. Yes, it's humanoid. But it's not typical of a human model. Human bodies are modeled as one mesh - This is, in fact, a collection of hex cylinders that are both unattached and not welded into one object. They are simply held around a 3ds max biped. As for the animation - it's 3ds max built-in footsteps. I didn't do it, I just assigned it.

This model and animation is an experiment in art styles that are as they say "Simple and easy to produce". It's not even correct like the modeling being done on "Zeal". It's more the Rayman idea of simple and quick.

Quote:
, surprisingly undead grin

The Litch lumbers on!!!


Edited by DriftWood (10/13/17 18:47)

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#468729 - 10/14/17 11:29 Re: What are you working on? [Re: DriftWood]
rayp Offline

X

Registered: 07/31/08
Posts: 1849
Loc: Germany
Great projects running here love to see this really.

Driftwood do u build for free? laugh


Iam working on my protonpack btw grin
https://youtu.be/Or2MRzvyjms
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#468733 - 10/14/17 16:20 Re: What are you working on? [Re: rayp]
Kartoffel Online
Expert

Registered: 06/11/09
Posts: 2123
Loc: Bavaria, Germany
@rayp: oh god this looks awesome D:
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#468735 - 10/14/17 18:57 Re: What are you working on? [Re: Kartoffel]
DriftWood Offline
Newbie

Registered: 07/03/14
Posts: 46
Quote:
Driftwood do u build for free?


Sure I can do some free stuff. But I'm no pro its just boredom work.

Crazy cool proton pack!!!

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