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Re: PSSM shadows, doubling and tripling triangle count
[Re: jumpman]
#468707
10/13/17 16:37
10/13/17 16:37
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Joined: Jul 2014
Posts: 72
DriftWood
Junior Member
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Junior Member
Joined: Jul 2014
Posts: 72
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Slin's fixes shadow flickers. It's better or was at the time. 1 split is possible but might not be recommended. Camera clip rangers are very important and should be as small as possible. Here's the reader link. http://www.conitec.net/beta/shadows_c.htm
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Re: PSSM shadows, doubling and tripling triangle count
[Re: jumpman]
#468712
10/13/17 17:38
10/13/17 17:38
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Joined: Jul 2014
Posts: 72
DriftWood
Junior Member
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Junior Member
Joined: Jul 2014
Posts: 72
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pssm_res ?? Maybe
PSSM for me was a frame rate killer. It was nice but choked the game.
Last edited by DriftWood; 10/13/17 17:39.
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