Gamestudio Links
Zorro Links
Newest Posts
What are you working on?
by txesmi
Today at 12:27
save you.x in *.txt with ent_next doesen't work :(
by Ezzett
Today at 10:24
Log file - overwrite and/or append
by DdlV
Today at 00:14
c_scan and c_trace / TRIGGER
by Ayumi
Yesterday at 22:57
The Z Systems
by AndrewAMD
Yesterday at 18:08
Always accept detrended result as more realistic?
by jcl
Yesterday at 07:50
Login 0 IG ..
03/15/18 20:50
AUM Magazine
Latest Screens
Forgotten Tales - Demo version
Triton Wing now available on Steam
AckCon'17: Lotter vs The World
Who's Online
14 registered (easyX, FLD, MatPed, dmac, DAVIDMORETON, painkiller, boatman, 20BN, maurice1973, Ezzett, 1 invisible), 516 Guests and 3 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
maurice1973, IMMO_VIE, Enric, rhodes386, Igz
17916 Registered Users
Topic Options
Rate This Topic
#468607 - 10/11/17 17:59 Hex grid question
DriftWood Offline
Junior Member

Registered: 07/03/14
Posts: 66
Is it better to build a map out of hex grids or to paint the hex grid on a solid map using an algorithm and bitmap painting?

#468613 - 10/11/17 18:16 Re: Hex grid question [Re: DriftWood]
Kartoffel Offline

Registered: 06/11/09
Posts: 2155
Loc: Bavaria, Germany
I'd say it depends on what you're going for, although I think using tiles to build one might be more convinient.
POTATO-MAN saves the day! - Random

#468617 - 10/11/17 18:39 Re: Hex grid question [Re: Kartoffel]
DriftWood Offline
Junior Member

Registered: 07/03/14
Posts: 66
Makes sense...
I seem to have lost my key, so I won't be playing in 3dgs. Probably better not to get sucked into nostalgia anyways.


Gamestudio download | chip programmers | Zorro platform | shop | resources | magazine | manual | support faq | bugs

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at)