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font question #468471
10/06/17 09:56
10/06/17 09:56
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
Serious User
Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Hi,

I used a specific font in my game and tested that at an other pc which showed the text in an other font (probably cause the specific font was not installed or such).
And I actually like that other font and would like to use it. grin
Problem is, I don't know which font it is. It looks thick and very readable (reminds me most of verdana but its a different one I think).
When gs3d cannot detect the right font, how does it look for the next available font? Alphabetically? Starting from A perhaps?

I will add a photo of it here as soon as I can test it on the other pc again.

Re: font question [Re: Reconnoiter] #468472
10/06/17 10:35
10/06/17 10:35
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,
there are online services that look for a font from an image.
https://www.myfonts.com/WhatTheFont/
http://www.identifont.com/
https://www.fontspring.com/matcherator

Windows API lets you install custom fonts.
Code:
AddFontResource ( "myFont.ttf" );
...
RemoveFontResource ( "myFont.ttf" );



Anyway, most people don't know that most fonts are copyrighted and their free usage is limited. I never heard about a game been denounced but it might happen, so ensure you have the proper rights for redistribution.

Salud!

Re: font question [Re: txesmi] #468475
10/06/17 11:32
10/06/17 11:32
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline OP
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Reconnoiter  Offline OP
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Thanks for the links laugh


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