Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Nymphodora), 972 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
View.material question #468008
09/12/17 23:38
09/12/17 23:38
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
My question is about the post-processing shaders found on the Gamestudio Wiki: http://opserver.de/swik10/index.php?title=Shaders

Is it possible to apply a shader like this so that it would effect panels as well as the 3D portion of a game?

If not, is there any kind of shader or script that would effect or alter panels?

Just curious...

Re: View.material question [Re: Dooley] #468009
09/12/17 23:42
09/12/17 23:42
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
I found this in the manual under "Stage":

The following stage either renders the whole scene again (PROCESS_TARGET not set), or only the TargetMap (PROCESS_TARGET set) for 2D postprocessing effects. You can use pixel shaders for 2D postprocessing, but no vertex shaders.

It seems to imply that 2D post-processing effects can be used, but I don't know if this would apply to panels or not...

I'm not too familiar with using views/stages/etc... any help would be appreciated.

Re: View.material question [Re: Dooley] #468012
09/13/17 06:33
09/13/17 06:33
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Yes, you can. Bitmaps can be used as render target of another panel or a view or bmap_process.
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=413212

Re: View.material question [Re: txesmi] #468150
09/20/17 16:11
09/20/17 16:11
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline OP
User
Dooley  Offline OP
User

Joined: May 2005
Posts: 868
Chicago, IL
Thank you!
I am constantly surprised and amazed by what this engine can do. It's always a bit complex to get started (for me) but it all ends up making sense in the end.


Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1