Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (Nymphodora, AndrewAMD, TipmyPip, Quad, Imhotep), 847 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 522 of 554 1 2 520 521 522 523 524 553 554
Re: What are you working on? [Re: DriftWood] #468754
10/16/17 16:43
10/16/17 16:43
Joined: Jul 2014
Posts: 72
D
DriftWood Offline
Junior Member
DriftWood  Offline
Junior Member
D

Joined: Jul 2014
Posts: 72


A tiny Little Death lol
Or maybe a mage.
Or I might make it into a thief
]



Last edited by DriftWood; 10/16/17 17:41.
Re: What are you working on? [Re: DriftWood] #468837
10/23/17 09:15
10/23/17 09:15
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Added color correction curves to my image processing application laugh


(image upload site scaled the image even though I checked the "don't scale" option crazy)

Now the app has most of the features that I want: dither, blur, blur with threshold, sharpen, the curve stuff above and a somewhat advanced HDR filter including (local) level-, contrast- and saturation-correction.

Really happy with the outcome so far. The code, however, is all over the place. Ignoring the large interface framework, it's a 3000-lines-mess all in one file which makes navigating the code super annoying smirk


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: HellThunder] #468976
10/31/17 17:35
10/31/17 17:35
Joined: Oct 2017
Posts: 1
T
TheKid Offline
Guest
TheKid  Offline
Guest
T

Joined: Oct 2017
Posts: 1
Do you have an email for LocoweeD? Is he still around? He helped me learn quite a few things when i was 15-17 and really would love to reconnect.

If anyone is still connected with him, will you reach out to him to connect with me?

I miss those days.

Also, does anyone need a website for their game? I'm graduating for my bachelors in computer science in a few months and would love to make a website for the right game for my portfolio.

Thank you!

Re: What are you working on? [Re: ratchet] #469116
11/05/17 20:13
11/05/17 20:13
Joined: Feb 2005
Posts: 48
Hamburg, Germany
Jerome8911 Offline
Newbie
Jerome8911  Offline
Newbie

Joined: Feb 2005
Posts: 48
Hamburg, Germany
I've been working alot on some of the particle effects recently, so I made some screenshots of some of the effects:



upper left: the british mortars
upper right: impact of a tank grenade
lower left: impact of a mortar shell
lower right: impact of a mortar shell (just a second earlier)

Most of the effects are a mixture of multiple effects. The impact of the mortar shell consists out of four different particle functions: One for the explosion flash, another for the dark smoke streaks, one for dirt swirled into the air and one for a circle of smoke moving outwards.

You can also see the ragdoll mechanics on the lower right picture, but it's not working properly yet. I find it difficult to use the more-dimensional joints of PhysX.

Still working on the AI of the british units. So no new units yet...

Last edited by Jerome8911; 11/05/17 20:18.

Visit my indieDB page for Tactics of World War One

Or download Scheherazade's Journey, made for the A8 Winter 2020 Game Jam

Re: What are you working on? [Re: Jerome8911] #469150
11/06/17 15:56
11/06/17 15:56
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
this looks great jerome!!! can you record some video for us? grin

Re: What are you working on? [Re: jumpman] #469164
11/06/17 21:07
11/06/17 21:07
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Playing around with experimental graphics stuff.
Nothing serious here, I just messed around for fun and thought the result looked neat.



Done using a special ray-marching approach. It's actually an "improved" version of the black hole shader I made some time ago. This one is not realtime though (at least with the number of samples used in the above screenshot).


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #469180
11/07/17 12:34
11/07/17 12:34
Joined: Jun 2010
Posts: 212
tagimbul Offline
Member
tagimbul  Offline
Member

Joined: Jun 2010
Posts: 212
my new game prototyp =) working to time on the rigging and then i make animations and developing a game movement =)


namaste tongue


ready to fly ^.^


meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos
Re: What are you working on? [Re: tagimbul] #469231
11/09/17 08:59
11/09/17 08:59
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Added an example of mouse gestures detection with my last combos module.


Video

Forum topic

Salud!

Re: What are you working on? [Re: txesmi] #469372
11/13/17 11:19
11/13/17 11:19
Joined: Jun 2010
Posts: 212
tagimbul Offline
Member
tagimbul  Offline
Member

Joined: Jun 2010
Posts: 212
txesmi this is cool
make you the particle effects with effect(); ?


meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos
Re: What are you working on? [Re: tagimbul] #469375
11/13/17 14:32
11/13/17 14:32
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Yes, you are right.

Page 522 of 554 1 2 520 521 522 523 524 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1