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#468008 - 09/13/17 01:38 View.material question
Dooley Offline
User

Registered: 05/12/05
Posts: 506
Loc: Chicago, IL
My question is about the post-processing shaders found on the Gamestudio Wiki: http://opserver.de/swik10/index.php?title=Shaders

Is it possible to apply a shader like this so that it would effect panels as well as the 3D portion of a game?

If not, is there any kind of shader or script that would effect or alter panels?

Just curious...
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#468009 - 09/13/17 01:42 Re: View.material question [Re: Dooley]
Dooley Offline
User

Registered: 05/12/05
Posts: 506
Loc: Chicago, IL
I found this in the manual under "Stage":

The following stage either renders the whole scene again (PROCESS_TARGET not set), or only the TargetMap (PROCESS_TARGET set) for 2D postprocessing effects. You can use pixel shaders for 2D postprocessing, but no vertex shaders.

It seems to imply that 2D post-processing effects can be used, but I don't know if this would apply to panels or not...

I'm not too familiar with using views/stages/etc... any help would be appreciated.
_________________________
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#468012 - 09/13/17 08:33 Re: View.material question [Re: Dooley]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1019
Loc: Hiporope and its pain
Yes, you can. Bitmaps can be used as render target of another panel or a view or bmap_process.
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=413212

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#468150 - 09/20/17 18:11 Re: View.material question [Re: txesmi]
Dooley Offline
User

Registered: 05/12/05
Posts: 506
Loc: Chicago, IL
Thank you!
I am constantly surprised and amazed by what this engine can do. It's always a bit complex to get started (for me) but it all ends up making sense in the end.
_________________________
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http://store.steampowered.com/app/502720/Star_Explorers/

Anomalies released on Steam: http://store.steampowered.com/app/546780


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