I have a problem with physx in my game that items fall through ground when an object (like an actor or crate) moves against them, probably because the items are to small (though lowering ph_check_distance doesn't seem to fix this). However if the items fall because of gravity, than this doesn't happen. So I was wondering if there is a flag that lets the items ignore pushes from other rigid objects but still lets them be impacted by gravity and bounce effects etc. Anyone know how this can be achieved?
Re: Disabling physx force by other rigids
[Re: Reconnoiter]
#467567 08/13/1708:1808/13/1708:18
Hi, I once had a similar problem (there was no player pushing things) and minimizad it (it was not really 100% soluted) increasing the physX step rate (fps_max*2) and iterations (128). Continuous collisions were activated, of course.
Salud!
Re: Disabling physx force by other rigids
[Re: txesmi]
#467568 08/13/1712:0908/13/1712:09
Thanks for the suggestion, I tried it though I still have the same problem. I did found out that freezing the rotation mostly removes the problem so that atleast something pXent_setbodyflag (my, NX_BF_FROZEN_ROT, 1);