Gamestudio Links
Zorro Links
Newest Posts
oldschool fps project
by 3run
56 minutes 42 seconds ago
[ALL STYLES] 2D Videogame Artist (pixel, vector, painted)
by DesixStudios
Today at 14:45
Easy question
by jcl
Today at 13:47
Cheap bouncing shells/gibs
by 3run
Today at 00:36
WED doesnt show all entity actions in the behavior list
by rayp
Yesterday at 22:31
Fullscreen Antialiasing plugin
by Iglarion
Yesterday at 22:29
Date field in dataset functions
by jcl
Yesterday at 10:55
AUM Magazine
Latest Screens
RPG PARTY
Triton Wing now available on Steam
AckCon'17: Lotter vs The World
Triton Wing
Who's Online
13 registered (Hredot, jumpman, 3run, Ch40zzC0d3r, Kartoffel, AndrewAMD, MasterQ32, kujo, FLD, 1 invisible), 462 Guests and 5 Spiders online.
Key: Admin, Global Mod, Mod
Newest Members
cme, pataba, byano, Tuguldur717, jmgrnt7
17833 Registered Users
Topic Options
Rate This Topic
#467558 - 08/12/17 15:38 Disabling physx force by other rigids
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1779
Loc: Netherlands
Howdy,

I have a problem with physx in my game that items fall through ground when an object (like an actor or crate) moves against them, probably because the items are to small (though lowering ph_check_distance doesn't seem to fix this). However if the items fall because of gravity, than this doesn't happen. So I was wondering if there is a flag that lets the items ignore pushes from other rigid objects but still lets them be impacted by gravity and bounce effects etc. Anyone know how this can be achieved?

Top
#467567 - 08/13/17 10:18 Re: Disabling physx force by other rigids [Re: Reconnoiter]
txesmi Offline
Serious User

Registered: 06/13/07
Posts: 1054
Loc: Hiporope and its pain
Hi,
I once had a similar problem (there was no player pushing things) and minimizad it (it was not really 100% soluted) increasing the physX step rate (fps_max*2) and iterations (128). Continuous collisions were activated, of course.

Salud!

Top
#467568 - 08/13/17 14:09 Re: Disabling physx force by other rigids [Re: txesmi]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1779
Loc: Netherlands
Hey,

Thanks for the suggestion, I tried it though I still have the same problem. I did found out that freezing the rotation mostly removes the problem so that atleast something laugh
pXent_setbodyflag (my, NX_BF_FROZEN_ROT, 1);

Top



Gamestudio download | chip programmers | Zorro platform | shop | resources | magazine | manual | support faq | bugs

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) 3dgamestudio.net