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#467502 - 08/07/17 12:56 setskin
Realspawn Offline
Expert

Registered: 07/13/01
Posts: 4789
Loc: netherlands
ent_setskin(me,scared_bmp,1); oke so this overwrites the original skin with the one i difined. What is the way to make the new skin removed so the original is showing again (During game)

thx laugh
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#467503 - 08/07/17 13:36 Re: setskin [Re: Realspawn]
3run Offline
Expert

Registered: 05/05/09
Posts: 4894
Loc: Caucasus
Hey

Why not toggle skins which are set in MED ? Otherways, I guess you will need to use 'ent_setskin' once again, to set original skin.

Greets
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#467504 - 08/07/17 13:40 Re: setskin [Re: 3run]
Realspawn Offline
Expert

Registered: 07/13/01
Posts: 4789
Loc: netherlands
But what is the name of the original skin as its on the model itself laugh and not load in from external file. somehow i need to like delete the called up skin and the original shows again laugh

laugh


Edited by Realspawn (08/07/17 13:41)
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#467505 - 08/07/17 13:49 Re: setskin [Re: Realspawn]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1767
Loc: Netherlands
Hey, iirc you could do a ent_getskin first to get the default bmap to the model (or if that doesn't work when the skin is changed try bmap_for_entity). Than later set the bmap again with ent_setskin.

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#467506 - 08/07/17 13:54 Re: setskin [Re: Reconnoiter]
Realspawn Offline
Expert

Registered: 07/13/01
Posts: 4789
Loc: netherlands
I created several skins so it works laugh
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