ent_setskin(me,scared_bmp,1); oke so this overwrites the original skin with the one i difined. What is the way to make the new skin removed so the original is showing again (During game)
But what is the name of the original skin as its on the model itself and not load in from external file. somehow i need to like delete the called up skin and the original shows again
Hey, iirc you could do a ent_getskin first to get the default bmap to the model (or if that doesn't work when the skin is changed try bmap_for_entity). Than later set the bmap again with ent_setskin.