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#465319 - 04/17/17 18:42 Pixel Collision Example V2 : JRPG Basic Starter Template
EVO Offline
Junior Member

Registered: 02/09/13
Posts: 74
Loc: Maysville, Ga
Pixel Collision Example V2 : JRPG Basic Starter Template

I updated the original 2D pixel Collision template that I previously posted. It should now have the basic features for others to improve and be more usable as a simple foundation for a JRPG style game.

Example displays Full 2D Pixel Collision and shows how large 2D levels can be created with a few layers of artwork.

Modified the 2d collision and fixed a few bugs.
There is now full movement at level edges and boundary limits (Camera will stop at level edges and allow player movement)

Extra Features :
* findPlayer(); //Function used to set the correct level positions for the level images and find the player in the level. (Used when loading a new level)

NOTE 1 : The player is not animated in this example and the level change code is in a while loop in the main function. Pressing Key 1 or 2 will instantly change 2D levels. It will be up to you how you wish to organize your code.
NOTE 2 : The collision settings are currently only set up for the small jrpg size player. Changing player size will require editing the players collision points that detect pixel collision.
NOTE 3 : When creating your own collision layers, make sure that there are no small spaces that the player can get wedged in. Otherwise the player could be pushed into and through the collision.

Download : JRPG Basic Starter Template


Edited by EVO (08/05/17 05:35)
Edit Reason: New Version Update
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#465323 - 04/18/17 10:59 Re: 2D Pixel Collision - AUM84 Update [Re: EVO]
preacherX Offline
Senior Member

Registered: 09/09/05
Posts: 309
Loc: Germany
Nice one!

#467479 - 08/05/17 05:36 Re: 2D Pixel Collision - AUM84 Update [Re: preacherX]
EVO Offline
Junior Member

Registered: 02/09/13
Posts: 74
Loc: Maysville, Ga
Update :
2D Pixel Collision v2 : Basic JRPG Starter Template
New version now available above.
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