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#466588 - 06/22/17 12:13 Re: compiler and memory usage [Re: Superku]
jcl Offline

Chief Engineer

Registered: 07/22/00
Posts: 25929
Loc: Frankfurt
It can not be optionally skipped. The compiler has no function for easily deallocating those data structures. It had to be explicitely implemented.

#469261 - 11/09/17 22:38 Re: video memory and d3d_texfree [Re: jcl]
preacherX Offline
Senior Member

Registered: 09/09/05
Posts: 319
Loc: Germany
Originally Posted By: jcl
d3d_texbmaps is indeed not reduced by releasing the old textures when switching the resolution. I have put this on the bug list. But you should still be able to find the problem this way when you don't change the resolution.

I'm getting many reports on Steam from people who have problems when switching between programs and then returning to the game that they get "Error E2005: Can't create DirectX texture unnamed" errors and the game stops. I'm not sure if I understand the discussion here correctly, but is this problem the d3d_texbmaps bug? When will this be fixed? I also don't find this on the bug list? Is there a workaround?

Edited by preacherX (11/09/17 22:59)

#469412 - 11/15/17 09:25 Re: video memory and d3d_texfree [Re: preacherX]
sivan Offline

Registered: 03/07/11
Posts: 3115
Loc: Budapest
I have the same issue when replacing terrain textures by ent_setskin()
Free world editor for 3D Gamestudio: MapBuilder Editor

#469440 - 11/16/17 08:32 Re: video memory and d3d_texfree [Re: sivan]
jcl Offline

Chief Engineer

Registered: 07/22/00
Posts: 25929
Loc: Frankfurt
The wrong value of d3d_texbmaps is not a very serious bug and will be fixed in the next update. A deallocation of the compiler data is not planned at this point.

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