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#466445 - 06/14/17 16:19 Re: your thougths on consumables? [Re: Reconnoiter]
jumpman Offline
Serious User

Registered: 04/17/02
Posts: 1157
Loc: ny
I like the idea of consumables, just as long as you dont have to wrangle through menus to use the item. Many games make you pause the game, navigate to the restore item, use the item, then unpause the game. This always felt wrong to me. A quick button for healing/using a potion/using an elixer for some effect, but also one that hampers your movement or action, that would be pretty cool.

In general, for 3rd person action games, Id rather not be in the menus. The Last of Us on the playstation, let you look into your backpack for your items and consumables, but the world didnt pause. Using your first aid kit played an animation while the world and its enemies were still moving around.

Consumables that do things like permanently increase your strength by 1, dont really need to be handled in combat with a quick button, so you should be safe to make the player use these items within the menus.
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#466473 - 06/16/17 11:43 Re: your thougths on consumables? [Re: jumpman]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1803
Loc: Netherlands
Originally Posted By: jumpman
I like the idea of consumables, just as long as you dont have to wrangle through menus to use the item. Many games make you pause the game, navigate to the restore item, use the item, then unpause the game. This always felt wrong to me. A quick button for healing/using a potion/using an elixer for some effect, but also one that hampers your movement or action, that would be pretty cool.
, yeah agreed, that is why added a hotkeybar where you can link items etc to so you can press a key/number to use an item or activate an ability.

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#466889 - 07/06/17 06:22 Re: your thougths on consumables? [Re: Reconnoiter]
DriftWood Offline
Junior Member

Registered: 07/03/14
Posts: 68
Health consumables can be very troublesome. In some RPG's you're not only trying to finger dance during combat to move, strike and switch weapons. You also have to try and trigger all those power-up and health potions.

I don't like button mashing the health potions more than the attack buttons. I hate the death by wrong button thing, you know when you miss the health hot-key and instead hit the one consumable that is totally pointless in your current fight. Then you smash the controller and blame it for the brain-finger misfire that was the real cause. mad

But much like has been pointed out it's not consumables that are issues. It's how the design integrates them. Overall I vote Hell-Yes on consumables.

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#466897 - 07/06/17 11:36 Re: your thougths on consumables? [Re: DriftWood]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1803
Loc: Netherlands
Haha yeah using the wrong potion than being confused that nothing happens. grin
What helps for me is to the put the vital stuff at the edge (1/2 or 9/0) or specific easy to reach keys like q or f. On a controller you have less controls ofcourse which makes it a bit more difficult (atleast that is my experience).

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